You can be 99.9% sure it will be faceroll. SE has shown time and time again they don't want main story elements to be even remotely challenging.
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not really excited for new dungeons anymore, they make them too easy unfortunately.:(
I really hope they open up new areas of AK in the HM dungeon and continue the story/lore behind Amdapor, white magic and the war of the magi.
If recent history is any indication, I do hope that all 3 dungeons tightly regulate the party's pace. Some Demimateria (or T4 Materia, for that matter) in the coffers would also be nice. Going back to TonberryLand is a bit scary, though. For all we know, all of them may have Everyone's Grudge this time around. EDIT: We might also have to pay some gil to have the rancor cleared (anyone who's played XI knows what I'm talking about).
It'll probably be pretty, but also pretty easy. And it'll have crap drops.
Pharos Sirius was only a problem because it dropped the same junk the other, much easier dungeons that were added in the same patch dropped, the same amount of tomes as well, and because it was put in the same roulette. If Pharos had dropped different/better stuff than the other dungeons it wouldn't have received so many complaints.
And what, in your opinion, makes coil so special that it's immune to this whining you're so sure would happen? Why are people not complaining that they're getting locked out of current coil gear?
People don't hate challenges. People hate pointless challenges - if there's a path of less resistance offering the same rewards, that's what they'll flock to. Make more 4 man dungeons, some easy, some difficult, put them in different roulettes, make them drop different loot and people will be happy to have new content.
Put the challenging dungeons in the same roulette, make them drop the same crap they could get more easily, and people will instead complain that dungeon X is too hard, because Y is easier and rewarded just the same.
Imagine if FCoB dropped the same crap Syrcus Tower drops. How many people would like going to FCoB then? People need a carrot on a stick, then they'll happily face a challenge, but if there's an easier option to get the same reward, they won't.
Hopefully a place without walls every pack of 3 mobs