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@Robert_Ilcri i am amazed you even bother to argue with SakuraMacpherson1, In the past OP has made alot of these so called class reworks/reborn/revamped w/e *3* and new class ideas which was very unbalanced to the point of OP. Folks that disagree with him/her was just flamed. It went wrong to the point mods has to remove OP post.
As far i can see is his/her idea's are just trollbaits.
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The main reason I say anything is cause there are some people who will take her seriously. But yeah, it really is just obvious trolling at this point.
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If you look the WoW Warlock what happened it died after Burning Crusade. Back when MMORPG's like DCUO and Everquest had a dedicated support role DoT classes were needed because they filled the controller role in parties and raids and can control entire encounters. Final Fantasy XIV A Realm Reborn doesn't have a support role so Crowd Control gets spread across other dps making DoT dps useless. There is no point in bringing a DoT class to raids unless groups want gimp dps and a Summoner they have to carry. No matter how good a Summoner is they can't compete against other dps classes and have to be carried through SCOB and FCOB. With 2.4 the inherent weakness in the Summoner are magnified. An ilvl 110 Summoner gets easily outclassed by other dps with the same or lower gear and when there is ilvl 130 Summoner vs another ilvl 130 dps the gap turns into a chasm they can't be crossed. DoT damage dealers either have to be insanely op to be viable for endgame raiding or content that actually matters or be regulated to healing. WoW failed at making the DoT class a dps with the Warlock how is SE going to make Summoner work if they don't want it to be insanely op or have raid utility. Summoner either needs a massive amount of raid utility to justify bringing them along in Raids or become a Pure Summoner using Summoning Magic and revolving around the Summon.