And so the cycle begins...
SE introduces as cash shop.
People eventually get tired of the blatant greed and leave the game.
SE sees people leaving the game.
People who remain are obviously "OK" with the cash shop.
SE doubles their efforts into milking its consumer through the cash shop.
More people get tired of the blatant greed and leave the game.
Also, why are people talking about 2.45 as if it introduced a form of pay to win? Didn't pay to win get introduced ages ago? You know, when they added Retainer Ventures to the game and at the same time let us pay for two extra Retainers? I mean, you pay and double your Retainers output, be that shard/crystal farming, material farming, or expensive minion gathering...
