no it wouldn't.
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My thread!!!! Yes, just because it's on steam doesn't mean it's easily portable between different OS. Square would already have to be leveraging the Source Api for any ease in portability. FFXIV uses Square's proprietary Crystal Tools Engine, I believe. In one of the interviews concerning the Mac client, a middleware solution was cited. We don't know which middleware Square is using, much less is known if that middleware works on any linux distro. But still, I hope at least Square considers SteamOS. At least have a client for the OS.
2.0 does not use Crystal Tools.
Blizzard has been adamant from the beginning that WoW wouldn't/couldn't be done on consoles. But to the second part of your statement, this really tugs at me. In 1999/2000 when the Dreamcast came out, Squaresoft did not support Sega. I think there was even an official statement that they would not support the Dreamcast. And from that point on, I figured Square to be this very rigid company, unwilling to take a chance or experiment - totally contrast to Capcom in that era (I maintain this sentiment despite Square publishing Bushido Blade). Today, Square is on the verge of releasing a Mac client of FF14. They are going to release an Addon-Api (this is mind boggling). And they are branching out from their console market safe spot, and pushing PC gaming pretty hard. I don't know what resources Square has available when taking on any one project, but "risk" seems to be in their vocabulary today.
You don't know what you're talking about.
1 - Planetary annihilation is 3 months old, Tropico 5 around 6 months old if I remember well and Shroud of the Avatar is one of the most anticipated MMORPGs for THIS year. It's in alpha. And Dota2 engine is always up to date.
2 - Linus was talking about optimus tech. Hybrid intel/nvidia notebooks. We don't care about this in living-room gaming. Anyway, it's fixed. And they released Linux PhysiX.
I love this game. I'm a Gnu/Linux user and old gamer. I just want to help, not argue against nonsense.
The way I see it. Something they can work for on and off by the next expansion(I mean looking at it they already worked on ps4 and the mac client before a single expansion). Depends how the code could be easily ported. And yes as a GNU/Linux user myself I would support something like this by buying it - even though I play on ps4( because SE made a great controller interface and I want others to use it as well for RPGs on consoles).
And yes steam boxes would be a vaild target for this.