Did it this way too, mostly because I think putting macros on cure is way too risky (can't queue it up for continuous healing).
Printable View
Keep macros and fix the limitations. I would like to see an alternative to wait that doesn't wait a fixed amount but instead pauses until the next action is available (or x seconds expires so that the macro won't lock up), making it fire as soon as possible given lag, etc. I don't use macros for crafting because they're so slow.
Nope, I use 7 macros all the time and it makes my life much easier.
Also I can't see RMT using macros, Bots yes macros no.
Crafting macros wouldn't get you to HQ enough of the time where a bot could.
useful macro 1 sort!
/isort condition armoury category
/isort condition armoury lv des
/isort condition armoury ilv des
/isort execute armoury
macro 2
/micon "Dragon Kick"
/merror off
/targetenemy
/ft
/ac "Internal Release" <me>
/ac "Snap Punch" <t>
/ac "Twin Snakes" <t>
/ac "Snap Punch" <t>
/ac "Twin Snakes" <t>
/ac "Dragon Kick" <t>
/ac "Shoulder Tackle" <t>
macro 3
/micon "Bootshine"
/merror off
/targetenemy
/ft
/ac "Internal Release" <me>
/ac "Demolish" <t>
/ac "True Strike" <t>
/ac "Haymaker" <t>
/ac "Demolish" <t>
/ac "True Strike" <t>
/ac "Bootshine" <t>
/ac "Shoulder Tackle" <t>
macro 4 and 5
/a Get Adds <se.5>
/a RUN back <se.5>
macro 6
/macroicon "Cast"
/ac "Mooch" <me>
/ac "Cast" <me>
macro 7
/micon "Company Chocobo" mount
/merror off
/ac "Mount Roulette"
/mount "Company Chocobo"
As a heavy macroed SCH, no. It helps too much in the utility department. My DOS would take a nosedive, and as a Eos user, most of my micromanaging would be thrown out the window.
They should stay. Mass production in higher end crafting would be absolute hell without macros. They're also really useful for fights that require communication, for when you don't have everyone on voice chat. Ramuh EX, for example, is made a lot easier through the use of macros telling the DPS when it's safe to pick up the orbs and when they should be left alone for the tank. I use macros on a few skills like Spirits Within/Blunt Arrow when it's important that the party know that I'm doing something (i.e. rotating silences, etc).
In any case, RMT most likely aren't using the ingame macros to send their messages. There are plenty of third-party software for games that allow you to write your own external macros as well as ones that allow you to execute actions multiple times (such as repeat synthing non-quick-synthable items).