I did, and that is what my response was about and you are wrong.
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At 500 TP, Feint remains one of the most efficient weaponskills for damage dealt per TP.
You then proceeded to not read anything at all where i explained that it doesnt matter because you already use it 100% of the time always, and because 500 tp over 30 seconds is 100% irrelevant for use in tp calculations...
But way to go and prove that you dont read posts. :p
But then maybe to you using 500 TP every 30 seconds is something costly for your TP usage i dunno..
I prefer to use my 500 TP on any of the other skills I use such as heavy trammel or save for twisting vice, leg sweep, chaos thrust, or doomspike.
Its fine that you use feint but you are not going to change my mind on its usage. I was simply arguing the fact that what you said was taking the person you quoted out of context he never mentioned saving the 500 TP cost of feint for comrade in arms he made a simple statement about lancers roles in parties, and your reply was
"Also, why does a high rank lancer mention comrade in arms when it comes to weapon skills and tp usage?
Its tp usage is low and it has a rather decent duration..
its not like its a skill that actually matters in terms of TP generation/drain."
so if your intention was to compare the cost of feint and CiA then you did a poor job of conveying that.
Tbh. If I would wait for a miss/evade to occure I would sit on 3000TP for the most of the fight. Being able to use a skill just a few (1-3) times during a fight makes the TP/Damage comparision useless. I'm actually just spamming Chaos Thrust at the moment, because it can't completely miss and does the most damage*.
*against strong enemies.
What do you do for the 30 seconds after each Chaos Thrust? Sit on your ass and watch your autoattacks fire?
Why would you have to wait for a miss/evade to occurr? If you have TP when you miss, just Feint. Do you have to intensely focus on your hits to the point where you're completely incapable of doing anything else in order to notice it?
Also, Chaos Thrust damage/TP ratio sucks ass unless you buff it with skills like Ferocity, etc. If you get 2k TP just as these skills come off cooldown, sure, go nuts, but using it as soon as it's ready is not a good idea as you could just do two 1k TP attacks for more damage.