It took 2 days and a half to get the answer and post it back here, it's not that long. You act like the thread was started 3 months ago. >.>
But yay for the response ^^ it will be nice for the tanks and shield wielders out there!
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i wonder if they will change wield rate to block rate, please dont do this. A better alternative would be to seperate shields by evasion and attack. bladed lantern shield+plus evasion and attack, iron scutum+defense. This would allow a glad to switch from tank to possible DD/tank support which is lacking in game now.
I"m kinda confused how it's better for shield block rate to be random rather then having the choice to block if you wished to be more defensive lol?
you have several actions that can increase chance of blocks, i think thats what theyll be banking on. If they have block rate for shields then scutums should be higher, but with no yield rate no one will use the other shields. They would have to give some sort of extra incentive to use them.
all that does is balance it out to were it doenst matter what shiel you have which i dont like. A scutum should block more and absorb more, i kite shield should be close to that. Round shields should increase evasion so you dodge more and attack power so you hit harder. Id like to see things like spiked shields for this purpose. Having a system like this could make having 2 glads in one party more worthwhile.
also smaller shields should increase critical hit rate.