As other have stated: stun.
Additionally: if you're a blm just AM to someone far away. No stun required, and you don't even lose casting uptime
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As other have stated: stun.
Additionally: if you're a blm just AM to someone far away. No stun required, and you don't even lose casting uptime
From the times he has done it, I've noticed stun does not seem to do it by itself. It seems to be an invisible tethering thing, because the one time I got it on me and no stuns had been used on the boss prior, I stunned him and ran, and suddenly the move stopped when I was halfway across the field away from him. I'd need to test it again, but if I'm correct then he just has to be far enough away from the person for it to break.
Stun does do it by itself. I've stunned it as tank and stopped it, when the tether was on me, the tank. Certainly, I did not move. Surprised how long this thread went before someone mentioned stun to begin with.
You stun the red beam. But people stun so much in the rotation that when this beam appears you are going to get mummified.
You can also run away and break the beam but you need to be kinda quick about it. Easier if you are a class that can use sprint. If you don't break it almost right away then he just follow you around the room. But yeah it's probably best to save stuns for that point but people try to stun the crossed swords attack he does which is easy to get out the way of.
Stun the boss, player targetted by red bean runs away. Stunning boss doesnt break the beam, the player moving away breaks the beam. You stun so the payer targetted can move away from the boss without the boss following.
Also remind, if your random tank doesn't stun and you're a whitemage do swiftcast-holy ;)