After the 1.0 flop, launching on PS3 with PS4 so close to release was a mistake. As such, we are going to be used to hearing "Due to memory limitations we cannot implement content X."
SE needs to bail on PS3 asap.
#pcmasterrace
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After the 1.0 flop, launching on PS3 with PS4 so close to release was a mistake. As such, we are going to be used to hearing "Due to memory limitations we cannot implement content X."
SE needs to bail on PS3 asap.
#pcmasterrace
1.0 had ridiculously large maps and hardly any Aetheryte crystals and it was dreadful and a waste of time. Traveling a half hour to drop off a leve quest then spending another half hour running back...rinse and repeat. I just don't think it was as appealing to the masses as people imagine it would be and was some of the reason why the game flopped in the first place.
I truly feel that the few people whom do not wish to have the convenience of Aetheryte teleports should just not utilize them as a personal discipline.
I'd like to see something like the Yensa Sandsea(s), add in some cool mount mechanic while you sail the sand sea on a special mount from sand island to sand island.. that'd be fun imo (and would be best in a large open area). Another game for visual reference could be Journey.
To top off that, throw a lifa tree / Clerya in the center of the sea.. :D
Remove unnecessary invisible walls. 99% of map problem solved.
It's not only that becasuse there are not so much invisible walls at all, the most are map borders. And as soon as they'll add swimming there will be much more open spaces to go indeed.
But when i say 'wider areas' i really don't mean like the barren 1.0 maps... but only a bit bigger than now with the same details maybe with parts of map less 'dense' (like sagoli or swamps in camp tranquil), to have the right balance to create an almost big map.
The new Coerthas is a good example of an OK map for me.
I think ARR has made Eorzea feel very settled. Aetheryte and porters are very quick and secure travel and there is very little true sense of discovery or adventure when people have already built up sanctuaries nearby.
Hoping Xelphatol Doma Ala Mhigo and so on are a bit more "wild"~!
I imagine they'll be just as settled, though Xelphatol, O'ghomoro, and Paglth'an are all beast tribe territories (Ixali, Kobold, and Amal'ja respectively), so they should be a bit more dangerous at the very least (and presumably where roaming Primals are placed for FC summoning). Kind of expect them to be in the "sooner than you think" expansion, along with most of Coerthas. You can already find where we'd be zoning into such regions; North of Natalan is a Ixali gate which should lead to Coerthas Eastern Highlands, and then onto Xelphatol. Outer La Noscea has a blocked off zone and one of the pre-release concept maps for the zone had it marked as "Zone to new volcano zone", or something like that. And in the heart of Zahar'ak there is a locked gate leading to that tower of theirs.
Don't remember an obvious zone that could lead deeper into Sylph territory (potentially something past Goldleaf Dais, but iirc a quest objective is there for Bards AF), and the Sahagin would lead us underwater which I guess goes against "Swimming or Flying? We chose Flying" theme for the first expansion.
At the very least, "Settled by Beast tribes" probably means it will feel distinctly different from much of the rest of the map, and possibly no Aetherytes.
New maps I would like to see:
- Ishgard (obviously) and the rest of Coerthas, more like it was in 1.0 (minus all the snow)
- other previously mentioned areas: Doma, Thavnair, Ala Mhigo, Garlemald, etc.
- a volcanic area. (doesn't La Noscea have a volcano?) There could be rare instances where the volcano could erupt and trigger a weather change with lava flows, ash rain, tremors, etc.; could tie-in to NM spawns and other events, make certain paths much more dangerous to navigate
- an abstract, visually immersive, open-world ENDGAME area akin to that of FF9's Memoria/Crystal World, FF12's Great Crystal, etc., possibly tied to the Ascian storyline. Should be filled with highly dangerous enemies/obstacles that would require a full party in high ilvl gear and would also be difficult to navigate.
- certain areas only accessible through having an airship and/or a chocobo of high level
- being able to explore bodies of water, both by boat and swimming underwater