All the new mmo's are mostly the same anyways with cartoon graphics, so its mostly preference cartoon graphics vs more realistic.
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All the new mmo's are mostly the same anyways with cartoon graphics, so its mostly preference cartoon graphics vs more realistic.
Community.
Right now? The only things making it unique are negative.
But sometime in the future, the class system, story, art direction, and cross-platform nature might pull it out of the hole its in. It certainly won't be combat and fight mechanics, because we've already made the decision of going from a terrible system to an average but passable system.
Competitiveness? They're trying to appeal to every audience now, so once the content gets fleshed out I think it will be fine in those regards. Competitive MMOs these days need to appeal to as many people as possible.
I completely agree with the PSvita thing. They already thinking about putting FFXI on there but I think the mechanics of FFXIV would make it a better fit for it.
PS3 is the only hope they got otherwise.
It's funny how people keep saying give them time and wait for more updates. There have been MMOs that were fairly successful that came and gone in 1-2 years. FFXIV is almost at a year now and it's still awful.
SE will not keep this game alive for 30,000 subs, this is not League of Legends (I think LoL has more players than that actually).
When I originally heard about it, I was interested in playing it because I wanted an updated XI as I enjoyed it so much.
What I got was something that tried to use familiar characters from XI along with some experimental concepts that sort of fell flat on arrival. The game had no true goals, no sense of direction, no challenge, underdeveloped regions, and only vague ideas surrounding the systems already in place that the community was apparently supposed to develop.
But there was something that kept me interested, and that was the setting. Ezora is a world ripe with history and politics and that is excellent groundwork for some really compelling plot lines and quests.
However, all that aside, the game needs to revert to basic MMO principles before it can make any real innovative changes and additions and I believe that's what 1.18-1.20 are meant to do, set up a strong foundation the game can grow on. Using the setting and history as a vantage point, I'm confident they can make something very unique and rewarding for those invested in the game.
roaming primals... that don't roam!
think i'll just reply "Alot of potential".
we just have to wait & see.
Yaaa, you know what yoshi said about making this game stand out!?! HUH!?! Well, lets find out!
Hey, yoshi! How will this game stand out from others?
"A: Final Fantasy XIV has a more unique game history and culture, which is a big factor *refers to Final Fantasy 8, Faye Wong singing “Eyes on Me”*. Korean MMORPGs focus too much on the game itself, but not about the real life culture surrounding it."