It's PS3 limitation and this time it's the truth.
even belts were turned off because of the PS3.
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It's PS3 limitation and this time it's the truth.
even belts were turned off because of the PS3.
It's more an engine limitation. I don't think free-flowing capes can be done using the current engine FFXIV runs on. Phlegethon/Odin's capes are individually animated, not free-flowing. Just based on that alone I'd say capes aren't really possible. If they ever decide to update their engine someday in the future (maybe for the game's 10-year anniversary), maybe. I don't see it happening right now.
No PS3 limitation was mentioned. But design limitation was mentioned.Quote:
Waist gear will no longer be visible in FFXIV: ARR.
We have concluded that displaying waist gear separately not only limits the ability of our artists to create new designs, but also complicates the methods used to display equipped gear. Therefore, in order to more efficiently create new gear for players to enjoy, we have decided to merge waist gear graphics with matching gear graphics.
Example:
Cobalt plate belt graphics will be added to cobalt cuirass graphics.
Existing waist gear graphics will not be removed from game. However, equipping and removing waist gear will no longer change your character’s appearance.
I'm still not sure how I understand how it limits their artists. I can understand how it could complicate display methods, but limits their artists? How?
?
Fair enough. :)