Q30: Will you ever be making a song out of Tataru's song?
A30: We will look into this, but I’m thinking each of you have already created a song in your head from Tataru's song and it might not match up if we made an official version.
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Q30: Will you ever be making a song out of Tataru's song?
A30: We will look into this, but I’m thinking each of you have already created a song in your head from Tataru's song and it might not match up if we made an official version.
Q31: Komoto, what are you in charge of?
A31: I'm more in charge of overseeing everything instead of being in charge of something specific. Also, I'm in charge of leading the daily meetings where we go over topics that were brought up via GM calls and posts on the forums and discussing how we can address the matter in an upcoming patch. Other than that, I oversee the economy of each World. If I notice any strange movement in the economy, I look into the cause and consider how I can address the matter.
Q32: Will you be introducing content in the future similar to Giruveganaus from Stone Vigil (Hard Mode) where you have to decide what attacks to use based on a monster’s behavior that makes the battle really come alive?
A32: Since it seems like everyone was able to clear Giruveganaus without any problems, in addition to the pattern-based content that was implemented this time around, we’ll also look into content with random elements.
Q33: In patch 2.4, you will be adding a new class and job (rogue/ninja). Are you planning to make all of the future full-party content in the format of Tank x1、DPS x5、Healer x2 similar to the Syrcus Tower?
A33: While you may see this format in alliance-based raids, we will continue to use the standard “Tank x2、DPS x4、Healer x2” format for 8-man dungeons. The last Coil of Bahamut that will be implemented in patch 2.4 will also be in this format. We put a lot of extra work into this dungeon so please stay tuned!
Q34: In a previous interview, you mentioned that you are aiming to make this an MMORPG that continues for over 10 years, but at the moment how far have you planned into the future?
A34: Currently, the area where players will be and what they will be doing in patch 4.0 has been coming into our vision, so to give you a rough idea, we've progressed our planning to about four years into the future.
Q35: Komoto, are there any instances where you were able to use your previous experience as an MMO developer in a positive way while developing FFXIV: ARR?
A35: In FFXI, I was also in charge of operations and economy so I believe I was able to use that experience for FFXIV: ARR.
Q36: Komoto, what’s your favorite food?
A36: Ramen.
Q37: Komoto, when development for FFXIV: ARR began, what was something you felt you wanted to fix?
A37: Since the game failed, more than wanting to fix a certain aspect I really felt more strongly about remaking it from scratch.
Q38: Komoto, is there anyone, or any games, that had a major influence on you as a developer?
A38: I really loved the games “Derby Stallion” and “Best Play Pro Baseball” so Hiroyuki Sonobe had a major influence on me. Also, I played a lot of the FINAL FANTASY series during the Super Famicom (Super NES) era so the FINAL FANTASY series had a major influence on me (also this is when I started working at Square).
Q39: Will you be making it possible to place a planter in our personal chambers and garden?
A39: When we were planning gardening from fields, we were thinking about making it possible in the future to garden from pots as well. However, we need to look at gardening from fields a bit more, so we'd like to implement this later.