This exactly.
Printable View
I still think a lot of the flaws in this game are related to development time and development priority.
For example, noting how much better the 2.2 Main Scenario is in quality than the 2.1 Quests.
As the 'launch items' further get sorted away... those main UI adjustments, balancing issues, immediate end game needs, etc etc etc..
Attention should be diverted to things that'll really help make the game more dynamic.
I could be way wrong,
but i think this game is likely to be waaaaaaaaay better in 2 years time than it is now.
Exactly the thing I was talking about. For you FFXIV's crafting doesn't have meaning because you can't make instant millions with it like you could in FFXI, even though you actually can make millions with it, it just requires a lot more work.
The effort in FFXI was front-loaded, here the effort comes after you capped your craft.
There's no real economy here (at least as far as crafting goes) because of three things:
1. leveling to 50 is easy and quick. Why spend Gill on gear you will out-level before the day is over?
2. Gear drops like rain in class quests and in the instanced dungeons the game encourages you to spam.
3. Crafted items are not BIS for any DoM/DoW (save for some very niche tank builds) and SE have confirmed this will remain the case.
Once upon a time. I needed 10 characters to post, since my post was so short, apparently the text for the Quote was not considered among the "10 Characters" but was still included in the 1000 Character limit. GG SE ANYWAY....
Your Second idea while being a half-way decent idea, SE has alrdy stated that Crafters will Never be able to craft gear better or equal to what drops in the Highest Tier Content.
And there are incentives to Level crafting, unless you want to rely on others for everything. Furniture, Items for Spirit Bonding, Materia for Novus/Gathering and Crafting Gear.
Crafting the new Meldable gear that comes with each patch. The Hardcore raiders are all about that, and most of the time will buy it from you instead of making it themselves.
and with all the new recipes that come out each patch you will need all the cross class skills even if you only care about Cooking.
Buyers buy cheap, sellers lose money too often due to undercuts, this is not a good economy, the game is just telling you: Hey don't craft it's useless, and even if you find a good business it'll be dead in less than a week.
Most ppl don't care about economy and it seems like SE is trying to cater to them instead of the whole playerbase, if you think that's fine because they are a majority, you're wrong, a majority can be a 99% or a 51%. The economy is currently unbearable, if the economy is not dead is just because SE is adding new recipes with every path which serve as short life business.
And yet people still buy equipment.
You're doing something really wrong if you're losing money while crafting to sell. Like I've said several times before, there's money to be made crafting, you just won't be making millions on a single item (which is the real reason why people claim that the economy is bad).
And, strangely enough, people still buy materials (NQ or HQ) that are mainly for mid-level materials/equipment/meals. I took a look at Oak Lumber last night and was so amazed at the price that I went to Camp Tranquil, cut down some Oak Logs and Quick Synthed 33 lengths right there. Same case for Natron (oftentimes I make Felt and need a bunch of the stuff when the fit is upon me).
Let's not even get into the price of shards since the last big update.
Not a big loss, but in most cases you start a business thinking you can gain 500k but when you finally put the item on sale you don't get more than 150k, you have spent 90k and 3h expecting to get 500 but you get 150k, it's indeed a loss. (made up, but valid numbers)
And this happens because with the current system there are not enough "chances" and everyone goes for the same one.