Originally Posted by
Ayerc
It's really not bad at all. MP does get down to 0 on occasion, but then I Tranquility it back up.
Curaga Spam...not the answer. Sac III on FIVE members? Hardly.
If your tank is doing his job, you only need to Cure II him, and keep the melee up with the occasional Sac II. Sac/Cure III is really emergency only, or you'll quickly have the mob breathing down YOUR neck.
And I'll say this, it's a hell of a nice thing not seeings 5 blue goose eggs pop up everytime someone casts a healing spell.
I won't speak to the nuking capabilities of the jobs, didn't get to test that tonight.