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In my opinion the Tank was wrong. Every time you enter a DF dungeon ALWAYS be expected to run the thing!. Just because you have "Said item" or don't need it doesn't mean other people don't!. So don't be so F*****g selfish. If you want to run a FAST Dungeon then make your own via PF!.
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Actually, just a personal peeve of mine, but alot of tanks incorrectly assume they set a run's pace. They may enforce a dungeon's pace but it's ultimately the healer who sets it. If the healer can't heal through a large pull then it's basic that you slow down to a pace that they can heal through. I've seen this alot in old Wanderer's speedruns, the tank tries to pull every mob from the entrance to the second room and then promptly dies because of any number of reason, not the least of which being the healer's ability to heal more than they are receiving. Healers can effectively hold a run hostage alot worse than a tank ever will. That said, it takes the whole party to complete a run, not just the tank and healer. If your DDs want to take in the sights and murder everything along the way, why not? What does rushing through really accomplish?
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I think the failing is in communication no one makes it clear so people get upset when they don't get there way. In dungeons when i'm leveling another job if i want XP i ask usually i find people willing to do a full clear.