I am wholly in favor of this!
How about the impatient people that kick someone because its their first time in an instance
or
the rude people that Kick someone after getting to final boss so that they can invite a colleague to join instead
I have encountered both of these and it's not very nice at all
:(
Um.. "Don't tank there, tank here" isn't negative criticism - it's criticism, and could also be called positive criticism or constructive criticism. Nothing negative about it. Negative criticism would be "You're a rubbish tank, loser".
I think the point originally made was meant to be about normal/positive/constructive criticism being something that some people have a problem taking in a positive way, but for some reason used the phrase "negative criticism". I wouldn't blame anyone for getting upset about negative criticism, there is no need for it. Other kinds of criticism like the above example of "don't tank there, tank here" are obviously fine, and I agree with the point that some people need to be less sensitive to such things.
Liked the thread, but loved number #4. When I want to be that player that gives them advice, I try to give constructive criticism - you know, give a compliment, then give them advice on what to prove on - but it blows up in my face. It's even worse when the same people complain about their DPS being too low, or ask why people are being killed, or they begin to pin the blame on others, when it is them. It upsets me, but when it does happen, I have a tendency to not say a word now, because I am tired of having the thing explode.
Granted, I never used to take criticism well, but after quite a few critique sessions in my bachelor's and graduate courses, I learned it's not all bad. Here's the best advice I can give:
Be a bit more open minded and listen what others have to say before you act defensive, because the improvements you do as a result may just make you feel a bit better about your skill. Frankly, I was told my DPS sucked as a DRG before, but I stood there, took the advice, then did some extra studying on the side, and now my DPS is pretty impressive, but I have to thank those that told me that my DPS was pretty poor originally. I wouldn't have gotten far without 'em. :)
My problem is that I have low self-confidence, and that makes me too nervous to play properly around people I don't know. I'm fine when I'm in a group with friends, but I've been burned by so many trolls, haters, and hardcore speedrunners that I'm terrified of DF. It's like in RL when you are in a social setting with people you don't know, and you end up being so nervous that you say something stupid, tell a joke poorly, or trip and fall on your face -- even though you are normally pretty eloquent, funny, and coordinated in settings where you are comfortable.
no sweat, you can always say in advance "if anything goes wrong, itss the controllers fault".., which an takeway some pressure (which I'm starting to say -.-' .. because it's true. the #@%!& lock on system is on the PS4, is kind of a big challenge)
what I don't like so much, are speedrunners (the game is so gorgeous, it should be played at a slow-ish pace..).. but other who insult because you do mistakes or whatever, are among the worst...
@ constructive criticism
when you just say, what to do or how to do it, it should really be taken as constructive criticism.., but younger gamers probably feel like they're being patronized or something and take it wrongly..
While I like the message that a feature like this would send, I don't know how I feel about the idea of it. It would be an absolute death sentence for the more distasteful players. It would eventually come to a point of no return. There'd be no way for them to reform. They'd be permanently locked out, even if they changed their ways. I'd like to sock it to the buttheads as much as anyone, but something that ruins their gaming experience entirely isn't really in good taste.
Perhaps if they were to add the cross-server blacklisting, but it only applied for a set amount of time. Like say, your instance blacklist would clear a players name automatically after 3-5 days. This would still serve the same purpose, but wouldn't completely crucify the offending player.