This was a nice refreshing read. It's nice to see the producers sit and talk casually like that.
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This was a nice refreshing read. It's nice to see the producers sit and talk casually like that.
I really appreciate the read. It was nice to read that he enjoys his job. It's sad that use players don't share with him how much we love the game. Well I am telling him now. Thanks for providing a great place to chill and make new friends.
Thanks for the post Emilia!
I really feel for YoshiP, he's caught in the middle developing an MMO with a generational divide.
Many like myself, came from and still yearn for those old type MMOs (EQ), they were unforgiving but the unforgivingness gave the game meaning and value. Whereas the younger generation won't stomach the harsh death penalties, the grindy xp and the low drop rate. And I don't think you can have both styles in a single game.
All of my complaints on this game is related to the old play style. I want open world NMs and xp grinding on open world mobs. But if they were to add these the NM drops can't be better then their counterparts or they'd just flipped the game from new to old. If the drop was on par with everything else no one would do it, it's far easier to do join an instance than to chase/camp an NM, wasting development time. And if they were to develop and add open world mobs to xp grind on, again, who would really do them - it's far easier to join an instance dungeon and get the xp than to manually gather a pt, run to the spot start xping and then a member has to leave and need replacing etc etc
Like YoshiP said, you really have to look at it from a developers view. You can't make it like the older games, the players won't pay for it. You really have to balance the game for all types of players, the casual the hardcore and everyone else in between.
Noticed you failed to mention anything about playing with friends or free company members. No matter how great an MMO is, you'll be miserable playing alone all the time. Half the reason my fc members and I play is just to play together and have a great time. I can make any MMO look horrible by picking out it's faults, but it's an MMO, it's about community and teamwork. And not pointing this to you, but it's also interesting how the majority of people who claim they are bored, are the ones pumping in 12 hours a day. NO game is going to prevent burn-out at that rate.
A good developer will learn to divorce their feelings and glean the actual constructive bits out of a hostile message. Like Saito says (and obviously gets) - people get worked up and upset because they care. If people didn't care, they'd just bail. Not all people are good at eloquently and rationally laying out their grievances, they just get pissed because they perceive the thing they loved as going south.
Blizzard is awful at this. Trion used to be good at this but lost that spark recently. But from what I've seen of Square Enix at least w.r.t. FF14, they've got it. I hope they keep it - it really makes me happy to play the game.
This was a really good read, thanks for taking the time to translate it. It's nice to see the developer's intimate point of view on the games they make.
I think the 500,000 unique daily logins compared to the 40,000 some odd people there were before the game shut down speaks to how well this game turned around. I'm pretty sure the dev team knew not everyone would like all of the changes, but what they did was the best long-term solution for the game in today's market.