Sorry but you're not telling me anything I didn't already know or do. I'm no noob to PvP.
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I disagree with all of your points, here is why.
1- sch only has 2 escape mechanisms, blizzard 2 and sprint, you take away sprint and they will become punching bags until lustrates and attunement/equanimity run out then they die
2- despite being interrupted by attacks summoners still have the 2nd fastest burst potential and most overall damage potential, healers as well are still able to survive with interrupts because tools are in place to allow that (sprint)
3- some matches are 30 seconds some matches are 15 minutes, too many factors come into play here but i still think it's a bad idea
4- despite positional requirements of melee dps they are still able to do great damage when played well, instead of removing positionals they should add style queueing like daoc (dark age of camelot)had while gcd is up you queue an ability then queue an alternate ability, if the requirement for ability A is met then that ability goes off if not ability B goes off.
your points all just lead to the dumbing down of pvp: no positionals, no interupting casts when hit, less dmg, no sprint. And personally i don't think it needs to be dumbed down, I like it the way it is. only changes i would make are the bs things that go on with the latency.
You're wrong. None of the changes I suggested would dumb down PvP. In fact and for example, my suggestion on casting interruption would make it so it actually required skill to interrupt instead of just being able to mindlessly interrupt just because you're attacking someone. In PvE our skills aren't interrupted by being hit so there's no reason for them to be interrupted in PvP. No sprint would make PvP less about chasing, that's it because nothing about that change would dumb anything down. All it means is no more chasing and having to mash buttons because you're constantly "out of range". Those two changes combined would make PvP more about the confrontation rather than chasing. There's also nothing "dumb" about no positional requirements either as all it does is alleviate issues caused by latency.
To be honest, I'm offended by your accusation of my changes being dumb, as it's quite rude of you to say that.
Actually Amused, skills are interrupted by damage in PvE as well. Twintania, for example: As a healer if you are hit by a fireball mid cast, it will interupt you. I utilize Surecast during that phase just the same as PvP so my AoE heals aren't stopped by damage. I play a melee just the same as you, and I feel its fine even with Sprint... You have plenty of ways to stop someone from running away or catch up to them. Directionals can stay too, as its up to you to know when to use different things. For me I don't even attempt to use Flank moves when I'm directly chasing a healer, I can spam a constant bootshine/true strike. For interrupts: It's up to me to know when to actually use real interrupts. I will hold a stance to be able to arm silence someones surecast, which makes them still lose buff. You can't just blindly mash buttons and attack people.
From what you say you seem to want your pvp to be all about stats. 4 People stand in the middle and mash buttons til the people who have more stats win? Where is the skill in that? I'm not i90 on my monk and I would like to think that I still make a difference without it, even against i90's.
ok all classes but mnk can only interrupt once every 30-45 seconds. so that means healers or casters can pretty much freecast except for 6 seconds they can be stunned or the once every 30-45 seconds they can be silenced.
It works in wow because every melee class has a silence on a 6 second timer, it wont work here.
Say goodbye to dragoons, every team will need a monk to even have a chance at killing a healer.
It will dumb down game play for casters, right now to play a caster well it takes skill to be able to get your casts off, if they can cast while getting hit guess what it will take less skill hence being dumbed down.
If you don't have to be in the correct position to get your positional bonus guess what, that is dumbed down
There's nothing intelligent about positional requirements so it can't be "dumbed down" since it was never "smart" in the first place. The only thing positional requirements create is frustration due to latency differences between players. The positional requirements are fine in PvE because you're not trying to hit a moving target. In PvP they don't work the majority of the time unless some form of CC is used.
If they were to change how casting interruption works they could easily change interrupts to be on shorter cool-downs. I do agree with you that casters shouldn't be able to just free cast but the current system isn't the right way to go about it. It takes no thought to interrupt casts and it doesn't feel right. They should have just copied the way PvP works in WoW. It just feels right compared to this clunky system we currently have in place.