I loled so hard I almost cry.
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You seem to have missed the point.
You attach the chain to them, and pull them in so they cannot move while you're holding the chain. You're not chaining them to the ground, you're chaining them to yourself; if you move, they're going to be dragged along behind you. It's like if you put a dog on a lead and then pull in the lead such that the dog can hardly move. I doubt the developers could successfully work that, so you're both just bound instead.
The answer to what? WAR is a tank, not a DPS. If you want a DPS, play a DPS.
Uhh... no. Fracture is 300 total potency (100 up front a 10 ticks of 20 thereafter). Fracture is so bad that I almost never use it on WAR. Costs too damn much TP. Would rather maintain buffs.
Actually more like 15-35% more depending on WAR equipment choice. WAR also gets bigger damage buff (20% vs. 15%).
//EDIT:
While not tanking, they're basically identical. Sword Oath brings PLD in line with MRD DPS. While tanking, it will depend on your rotation. For max DPS, a WAR will do a BB/SE rotation. Compared to RoH-spam PLD, that comes in around 20% ahead. In reality, you're using BB/SP rotation for that debuff, which puts WAR and PLD pretty close over time (WAR will have a 10% lead or so while just attacking, but FoF is straight-up better than Berserk).
I remember back in the day when SE said that in 2.0, Warrior's can tank or dd. :(