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Really bad luck for me in CT, last week took me 17 runs to obtain Ballad Gloves for my Bard, This week took me 22 runs before i got a drop on my PLD, All i ever see is Fuma/Crimson/Onion drops, the occasional healer drop too. Most runs consist of 3 drops for the same class, driving me crazy
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I got DRG hands and feet pretty quickly. Haven't seen any drop all this week. Then today I'm doing runs and on my second run, got auto-looted because everyone left the duty and got stuck with WHM crown. If they insist on having weekly lockut, then they need to give players full control of when they get loot or don't. Otherwise remove the weekly lockout.
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My first week I just lotted on whichever Crimson piece came up first, which was the crimson tights after 3 or 4 runs.
My second week I was going for the vest, and over the course of about 10-15 runs it did not drop. I saw the crimson gloves early on, which I passed on, and eventually just lotted on the crimson boots since it was nearing the end of the week and I was getting tired of running it over and over.
My third week I went for the crimson vest again, and got it on my third run about 1.5 hours after the weekly reset.
I think the most common pieces I see are bard, although my first week it was more weighted to tank. Dragoon pieces come up fairly frequently for me as well. It doesn't seem overly unbalanced in terms of what drops to me, however. RNG is RNG.
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Another week gone by with 0 crimson :P By Friday I was saying I'll take anything that drops from the set. Nope. Nothing.
Bard and Monk ahoy. At least I saw a few whm bodies/pants that made people happy. -.-
CT sucks. It was, at first, my favorite content of the patch. But now it's definitely something I don't look forward to.
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So, by waiting for an healer piece I ended my week with 0 drops. I get it the deal is not trying to get what you need but tryng to get anything at all? Or stop running it and just farm myth the faster old way skipping that set.
I greeded on last piece of the run, which was a bard drop and I'm levelling a bard...but for the first time since I've started running CT a bard actually needed it <.< What makes me mad is previous week I ran only like 4 times, got my healer drop second run, and there were at least 2 pieces per run. This week I ran it past the myth cap...and if you're not a bard of monk, you're seriously screwed.
Really, give us tokens instead, because right now getting AF2 is faster and that's completely nonsense.
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I mentioned something about this on the other thread, I'm sure Tlamila saw it as well. As of now, I'm seeing a trend that loots are biased to 2~3 jobs every 4~5 days, and slowly rotation towards other by the day. I proposal we keep this system, but add another token system on top of it. Meaning we can run a couple runs, get lucky, and got the desired loot we want from the treasure box like it is now. Or, get hated by the RNG god (which always seems true in my case), but still able to purchase the desired loot using tokens after running X number of runs. (I'm currently leaning towards 30 runs, seems pretty reasonable to me.)
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Yes I've seen it, but the trend in my opinion changes more every week then every 4-5 days. And some jobs, like Bards, I've never seen go missing. But does it even make sense? I mean, it's RNG and in theory all the pieces have the same chances to drop, no? I think any pattern is just our imagination.
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I've no ideal, I'm under the impression I'm hated by the RNG god. Rarely win any roll unless it's a solo roll... T_T
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Played today as WHM just after reset, first drop: Royal Sash. Greed. Took it.
Second drop: ROYAL VEST. Cursed all existing gods.
Third drop: ROYAL CIRCLET.
Waist, body and head, and I took the waist. Bad luck XD
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Healer gears and stinky onion gears lol
But I have run it 73 times so far no chest for my war.... Now I got a myth chest hope I get some belts or pants