the 7 item limit is because Ps2 limitations..............
the 7 item limit is because Ps2 limitations..............
I'll just repost some stuff from another thread instead of writing it all over again.
This doesn't fix the main problem with the wards. The main problem with the wards is that it is an unstable mess due to the servers not being able to handle the load and the game engine not being able to handle all the NPCs at once.
Your suggestions, while admirable, are not going to fix the underlying server issues, no matter how many instances you spread the NPCs out.
"Market Ward Structure" - your suggestions here are to alleviate problems like,
Quote:
"The second is that due to the way the game has structured the market wards, the stalls are mostly empty, while people must wade through a literal sea of retainers to find the one you want.
Third, due to the aforementioned issues, the wards crash frequently. This is an aggravation to both buyers and sellers."
Here's an easier solution - get rid of the NPCs for now until they optimize the server code.
"Market Ward Finances" - your suggestions here are to alleviate problems like:
Everyone sells their stuff in Uldah - okay, so what do we do? You suggest a complex system of taxes. That is overly complicated and does not address the main reason people want to sell in Uldah only.Quote:
The system as is very bland, and there’s no incentive to selling or buying anywhere other than Ul’dah at this point in time.
Here's an easier solution - merge the market wards of all 3 cities into one market ward, like what they did recently for Final Fantasy 11. No matter which city you're in, you'll always find lots of stuff to buy and sell.
"Market Ward UI" - your UI suggestions are needed due to your previous two sections of fixes.
Well, now that we've gotten rid of NPC retainers and merged the wards, we don't even really need most of the suggestions you have.
You only need to do two things and that alone would fix the majority of the problems. At a later date, when the server code is better optimized, they can reintroduce the NPC retainer system, and expand on it.
this, too: http://forum.square-enix.com/ffxiv/t...earch-counter?
You mean the excuse you were given? they allow you to purchase more slots nowadays, how did the PS2 limitations suddenly have some leeway?
This would be a good solution if space wasn't of importance but we got a low population in FFXIV today and we're already running out of room in the wards.Quote:
Here's an easier solution - merge the market wards of all 3 cities into one market ward, like what they did recently for Final Fantasy 11. No matter which city you're in, you'll always find lots of stuff to buy and sell.
Why dont they just make a retainer per linkshell that sells your teams stuff
Is the (slightly) higher tax even that big of a deal? Considering gil is useless after a point unless you have a diehard obsession for HQ items or lack the drive/manpower to get certain drops? Sure it adds up in the long run, but that's hardly "proof" that the wards are a "festival of failure". If anything it's just the opinion (shared by more than a few) that the wards are inconvenient or non-intuitive.
The point is give everyone 100 slot bazaar on the retainer, and most people can do with 1 retainer. Give global search and everyone can place their retainer anywhere in any city. Just to clarify that up for all those people that missed the point by 100 miles trying to defend "Auction House is better".