I seriously hope they have a small team dedicated to databasing/logging potential botters. So they can review them at a later date for possible banning.
Exactly like the Salvage bans that killed off alot of XIs endgame "leet" players.
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I seriously hope they have a small team dedicated to databasing/logging potential botters. So they can review them at a later date for possible banning.
Exactly like the Salvage bans that killed off alot of XIs endgame "leet" players.
I recently came across a bot in the Black Shroud, confirmed it by trying to chat with it, and even killed the mobs it was targeting. Since it didn't respond, I reported it to the GM, then after a half hour, went to customer support and reported to the STF. shortly afterward, I recieved an ingame message from a GM reporting that the reported character was being observed, and that the appropriate action will be taken.
I can only assume therefore, that whether or not the GMs have the authority to ban botters, if reported, they will observe thier actions and add them to a blacklist; When the game is effectively no longer in beta, then you will see mass purgings. For now I can only say don't get discouraged, and continue to report botters as you find them, and make sure you are as detailed as possible when reporting a bot or RMT. (name, map location, observed unusual behaviors, etc.)
NONE of it will matter if the game is fun. And that's all that should matter to new comers. Fun meaning they can actually stand logging into the game and playing for more than just a few weeks (after having already played for around a month & without the NEED to use VoIP with friends just to tolerate playing).Quote:
Originally Posted by Rinoa
If it's fairly easy to get by without the need to buy everything then newcomers don't have much to worry about starting out. They can do quests, NMs, craft/gather/trade & "raids" for gear.
Even if there were no botting, the Ps3 players would have to deal with the same thing anyway.
They'll prob go the route that FF11 and a lot of other MMO's go and have separate currencies from different factions give for purchasing gear. Gil really is easy to come by I agree I'm not even that rich only have about a mil but I'll buy something from the wards for like 100k and pretty much earn it back before the night is over.
Yeah, that's the easier solution: make the main currency useless and have character bound currencies used for whatever need farming. This would kill any hope of turning the craft into a real economy, but it's not like SE could do it anymore anyway.
I know peopel with 20million just from not buying anything and doing all the right leves for money. The amount of money people have is not directly correlated to inflation in this game (in a real world economy it would)
Botters have nothing to do with people having 20 mil gil. That has more to do with people doing leves every 36h often times getting 15-35k per leve for months and months with no way of getting any gil out of the system.
Point is levs is where the majority of the gil entering the system is coming from, not bots. Unless you want to count taru trains.
i did not say 20mil. i said 50-100mil and higher. A lot of botters are sitting on 100mil+. That is not from leves.
Inflation is a problem normally but its very heavily enhanced by botting.
I am well aware how easy it is to make gil as I have made well over 20mil in legit ways.
However, when there are bots fishing 24/7 every day and npcing all the fish or consistently taking cheap farmed materials, crafting them, and npcing them for huge profits as in one of my previous examples, there is an obvious problem.
Botting essentially ruins crafting classes and ruins certain gathering classes like fishing. And these are supposed to be -main- classes in the game.