My main reason for not complaining about summoners is that they have 0 burst and are all burn. Also while they have some AoE, it is not a lot (spreading their dots is still burn DMG) They are balanced.
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My main reason for not complaining about summoners is that they have 0 burst and are all burn. Also while they have some AoE, it is not a lot (spreading their dots is still burn DMG) They are balanced.
i'm not saying smn are best, but they r definately as bad as lots of ppl think. I mean i coulds say that gla is a bad class jsut because some of the worst runs ive had, has been because of bad tanking. I've died many times on Wp before even the first boss because of a bad tank. Smn are hard to manage thats all.
I like them coz they are good all rounders that deal decent damage. When i was levelling up i could kill mobs with 10 lvls above mine, not bad for a crap class lol.
Anyway all classes have good and bad sides.
And yep ive done 4 smn parties for WP, if everyones high level, can do it in 15-20 mins, which isnt bad with no heal or tank.
I didn't mean to say foe req flat out doesn't effect summoners. But most their main dots and stuff are not compatible.
-Foe works for some things, but not the moves with 'unaspected damage'. Which applies to most of the summoner's moves.
-when I say they don't have benefits from other jobs, I'm talking about special moves like when Dragoons use Disembowl to buff bards or bards use foe req to buff black mages. Not their cross class moves.
-what I'm explaining here is the very setup for twintania.
-pet macros would be useful though for aoeing
-miasma 2 isn't an aoe, 2nd to last point is talking about their lack of widespread aoes.
Are you just going off the tooltip? Cause it's actually misleading.
http://www.reddit.com/r/ffxiv/commen...d_foe_requiem/
I've seen multiple places where this has been tested and Foe Requiem does in fact boost unaspected damage.
That removes both those points since Foe is the equivalent of the Dragoon's Disembowel for BLM and SMN. I think the reason Kevee assumed you meant cross class skills is because it's the same point.
Also,
How is Miasma 2 not an AoE? It has an area of effect. It's more of an AoE than bane is considering it can hit more than 3 on its first use.
It's not direct damage AoE and it's not a burst AoE, but that doesn't stop it from being an AoE.
AoE simply means an ability that hits multiple enemies in an area, i.e. area of effect.
Smn is fine the way it is. I agree what others have said before that smn excels for 1-4 targets and fights that require ALOT of dodging and movement. I play both blm and smn and still think blm is king of aoe burst damage (with bard). Smn deals excellent dmg overall with utility where a dps can swiftcast rez a whm/sch potentially saving a party from wiping.
Usually you shouldn't really require a revive in a good party - that makes us bit bad at the exclusive utility section (others can use Virus and Eye for an Eye). Still had some times where both healers were down *sparkle* and the battle was successful at the end.
But I wished we had bit more party utility like Mantra etc - maybe Leviathan egi will be a party boost with a basic ranged attack pet.
And, I'm actually happy that Summoners got quite rare, the odds that I meet another Summoner ( or even Monk) through duty finder are very low. Must be the bad-dps stigma.
Anyways, I hope we get the spells that the dark summoner used inside his battles like Ruinga, Light Succor, Gravity force, Stardust and Stop (looks awfully like a Time Mage)
Has it been tested more recently, that was a month ago, and in which a lot changes in a mmo. In 2.1 that very well may be fixed.
In that same reddit the comments show that unaspected means unelemental, so summoner shouldn't be getting buffed by it. Also, miasma 2 has a chance to have an aoe effect, which means the move itself isn't an aoe.
foe requiem "reduces all enemy elemental resistances by 10%. So it isn't like Disembowl for that buffs damage, while foe req makes enemies recieve more damage by elemental means.