My magic bar is full when I log into the game...you must have a different version.
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My magic bar is full when I log into the game...you must have a different version.
You also don't get:
- The excitement of waiting for 30 minute boat rides. Because if there is anything more enjoyable than missing a bus, I'd love to hear it.
- Stores that close. Because getting to a store IRL and finding out that it is closed is like a mini-surprise birthday just for you!
- Adventures like hunting rabbit with a lynch mob, and still pulling them one at a time to safe place, in case you accidentally anger the baby skunk and deer it hangs out with.
- Mindlessly grinding the same mobs endlessly, for either exp, or that one item you need just to have any money.
- Or having no idea how to raise chocobos without a friggin' guide.
- Mindlessly dull, unforgiving crafting.
- Having to kneel just to use an item.
- Losing experience/levels because melee mobs can magically hit you from ten yeards away while they chain until you leave the entire zone.
I always like the saying in FFXI (No matter what level you are, There will always be a rabbit that can kick your butt).
Don't like it don't play it! Pretty simple dude!
What I don't get is if there are this many people disappointed with how the world and 2 spammable dungeons turned out...where was everyone speaking up during the countless Beta tests? Does SE just not listen nor care? Did Yoshi disregard all of these ideas and just do his own thing?
Real game starts at max lvl. Run 2 dungeons till your eyes bleed and maybe do Coil once-twice a week. Coil was a big disappointment in terms of a fun and exciting Raid btw.
I posted similar things to this during beta and the responses were along the lines of
"This is just a beta, the world will be twice as big on launch, Yoshi-P promised XX zones and so far we only see a few of them. Ishgard will be open at launch... etc"
And then at launch:
"The game just launched, they have to fix servers, first patch will have dungeons, housing, new zones, ishgard open, etc"
Then we find out housing is over half a year away and I have no idea what happened with Ishgard (which people seemed to predicting would be the jeuno of xiv)
Time sinks aren't challenge. Getting mythology in this game isn't a challenge, it just takes time.. but it's certainly not difficult. Time itself doesn't automatically mean something is a challenge. A boss fight can be extremely challenging, and take less than an hour to down (when you do it correctly). I'm not saying challenging things don't take time, but just because it took longer to do something does not automatically mean it was difficult. People seem to confuse the two. I also don't think everything in a game should be time consuming or challenging (unless we're talking about appealing to a niche audience, which most games don't aim for).
I'm an adult, my first MMO was Shadowbane. I played a bit of Ultima Online, and Lineage as well. I know the grindy stuff that people seem to want, and I can harken back to it myself with a bunch of nostalgia. However, when I sit and think about why I enjoyed something, it often has very little to do with how much time it took to do it. Raiding (whether open world or instanced) takes a long time, but it's not an accomplishment because of that alone. It's an accomplishment when you finally dodge all the attacks, coordinate well enough, and down the boss. The time itself isn't really what's causing the feeling of accomplishment. I'm not actually locked into any time constraints. None at all. However, I recognize that with the MMO industry being as large as it is now, a good majority of the people probably don't have 5-6 hours to devote to an MMO just to make progress anymore, and I can accept that as an okay thing. I like more people in the industry, it's going to mean more innovations. I don't want to restrict it to a certain group.
Challenge is good, I welcome it. I have raided in any recent MMOs because I like the challenge of doing so. However, I am not going to confuse killing 1 million mobs to get an item for a quest with actual challenge. Just like spamming AK/WP isn't a challenge (and wouldn't be, even if you made mythology take a year to get), killing little things for hours on end is not a challenge.. because time does not equal challenge.
I agree with OP. I have given up a long time ago and accepted that mmorpg games today no longer have the RPG of bygone eras. They are more akin to action/arcade game. Fun and engaging but not fulfilling or immersive.
It's a shame really, but that's what this generation of gamers want. SE will go where the money is.