I actually do the same currently for turn 5 coil. Around 4500 hp with all 30 in vit. Its really minimal loss to heal and never had a problem. So my cure heals for 910 instead of 950, big deal.
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I actually do the same currently for turn 5 coil. Around 4500 hp with all 30 in vit. Its really minimal loss to heal and never had a problem. So my cure heals for 910 instead of 950, big deal.
Turn 5 would fall under that "select few" situations where VIT can actually be beneficial.
It all depends on the situation. Having 5k hp is kinda overkill lol but its nice not having to move and eat Titan stuff. Really good for turn 5.
I like the mix of 20 mind 10 vit
the stats have such a minimal effect on anything, that almost every job should use Vitality cuz its the only stat that impacts anything dramatically.
I don't always put points into stats outside of my main one..
but when I do, I put them all into Charisma.
There is no customization in this game.
Given the same content level, and properly leveled subs, everyone has/wants the game gear, has virtually the same bonus stats, and has the same important abilities equipped.
It is very, very flawed.
I realize that glyph and talent merit systems offer little room for individuality but at least they're something. The same is true for lateral gear gear systems. There's usually a best-in-slot template, but there's a little room for customization.
It's pretty absurd that I can see another Paladin's (my main) hp and have a pretty good idea of what gear he's wearing.