Originally Posted by
Shiyo
The combat is super fun for warrior, monk, and scholar imo.
Limit breaks just need to be completely revamped, you're going to use the DPS limit break 99.99% of the time because the tank one serves no purpose and the healer one giving everyone weakness + stunning everyone for like 5 seconds doesn't stop a wipe.
Please make limit breaks more interesting and have actual strategy, because right now they're just "ok 3 bars filled let's do 5-10% of the bosses health with level3 LB!".