Ultros has so many quiet times with Fleece farmers it's not funny. I farm for the sake of it. Have 600+ just sitting in my inventory.
I am a Weaver though and it has helped me a lot.
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Ultros has so many quiet times with Fleece farmers it's not funny. I farm for the sake of it. Have 600+ just sitting in my inventory.
I am a Weaver though and it has helped me a lot.
dude, everyone pays to play this game whenever they have time to play it
if i happen to only have time to play it at the same times as you do, then you better learn to claim faster then me
unless SE changes the game from "to the first tagger go the spoils", then im gonna try to "tag it first" whenever i have time to play if i want what the mob drops
difference between you and me is that im not a sore loser and i wont personally insult you for being better at playing a game then i am if you happen to outclaim me
Man, what happened to the community in MMO's were camps were sacred and respected. I know its a different game, but if you were known for stealing camps in EQ you quickly got a reputation and it came back to haunt you later when you were trying to find groups. I understand that this is primarily an issue because SE saw fit to provide only a small section of the mobs that drop the items you are looking for but still.
I don't know, maybe its just me but I have a lot of respect for camps and I won't infringe on anyone else and expect the same in kind.
First to tag gets the loot. Welcome to PvP :p
I played a different MMO name LOTRO - Lord of The Rings Online. In that game they had dailies you could do for materials called gathering instances. Some of them you fight mobs in and at the same time you gather the raw resources you need. They could do the same thing here. It works out really well once you understand how it goes. Never had a problem with game balance and the instances were solo. Since they could only be done once a day the resources were not out of balance either. One more step you could do is make the resources you gather Bind on acquire. Then they could not be sold or rmt camped lol. Honestly what the OP is asking is to give crafting a chance up to level and let the ppl camping the mats for profit do so. These instances and the BOA I mentioned would do just that.
The real issue is not the system, but the fact that many mobs represent bottlenecks in high-demand materials. If a mob is the only source of something that people need hundreds of, they should spawn more than 5 or 6 in the entire game for 50,000 players. I've run into this problem just trying to do a mid-30's hunting log on a mob with 5 total spawn, and I had to compete with a level 50 who was clearly mat farming and killing everything in 2 hits. This was utter BS. I basically couldn't do my hunting log until they screwed up and missed a couple because of the oddly shaped spawn area.
This issue has repeated itself time and again with numerous kill quests along the entire main story line as well. Who is this design intended to help or benefit?
For the 99th time, you can get these materials through leves. I got STACKS of them this way. It isn't hard. You don't have to camp anything. You don't have to compete for anything. I'm putting together a video showing this soon.