Originally Posted by
Oizen
I haven't really expeirenced that.
This patch I think theres like, one instance where if you pull Golbez weird he'll walk out of it to the center, but just don't do that.
P9 and 11 kinda just stay in the center and never really go anywhere, p10 and p12-2 are wall bosses, leaivng p12-1 which... the only time she teleports away while the skill is up she's going untargetable all together for limitcut, so again just don't do that. Its also such an insignificant damage loss to miss a tick or two of Salted, as long as you're landing Salt and Darkness its really not going to make much of a difference.
I'd very much like to see Salted Earth stay as part of DRK's kit, and expanded to be a tank utility move much like it is in PvE. Wouldn't need all of the effects, but a damage resist+regen would be great, and if it actually had the ability to suck mobs into one spot that be amazing for dungeons.
I honestly just want DRK to cast more Magic, and I like the idea of any sustain/regen DRK having coming from offensive magic attacks, so Salted or Abyssal sound perfect for it.