So out of curiosity I took a look at the Japanese forum's thread on Blue Mage. I was a bit surprised to see many of the same complaints as are voiced here, foremost among them:
1) Low chance to learn spells in instanced content meaning repeated runs usually with one person sacrificing their time with a 70 to run their friends over and over again.
2) Blue Mage's lack of access to Squadrons. There seemed to be a good number of people that were just mystified by this.
3) Complaints about the depth of the content. A lot of "what now?" and questions on why this job "not suited or designed for party play" is so cripplingly dependent that it literally cannot function without running more party content than any other job in the game.
Looks like SE messed up on this one. Feeble comfort but the outcry from across the Pacific actually leaves me a bit hopeful that there will be changes. Square seems to pay . . . special attention to the Japanese playerbase. I hope this serves as a lesson that "new and engaging" content is not created by taking existing design paradigms (jobs) and slicing mechanics from it.
If I take chess and "remove" all the white pieces from it I have not made a new version of chess - I've just taken an existing and functioning system and butchered it.
