I whole heartedly believe enemies should be able to interrupt casting easier than they do, but there is no reason for walking to interrupt cast..
I whole heartedly believe enemies should be able to interrupt casting easier than they do, but there is no reason for walking to interrupt cast..
i'm so sick of those "arguments" sayin 'oh yea it sucks but i got used to it in FFXI / other MMOs so it's ok'.......
I want to hear from the DEVELOPERS why on EARTH they plan to do that......
i mean: what's this unbearable advantage that mages have now after the class changes that this has to be done to keep the balance?
can't we just keep it as it is? -.-
"INCLUDE MAINSTREAM FEATURES FROM OTHER SUCCESSFUL MMOS!"
...
"WAIT! NOT THAT ONE!"
yea that's the answer i want to hear from the devs.
"uknow there is no actual reason, we just noticed today that other MMOs handle it like that as well."
I was still able to move and cast client side...i wonder if its different on the server
Yeah, I actually like this way of addressing certain combat mechanics/features, such as the action queue feature.
Say this with us everyone: MORE OPTIONS = GOOD. Whether it comes to quests (allowing lowman parties to do lesser versions of currently 8-man exclusive quests), combat mechanics (allowing us to flip action queues on/off), UI features, etc. More options = better flexibility for all playstyles = less (not NO, but less) complaining.
Having BOTH options would be great, as there seems to be a pretty huge divide in this thread about this issue.
Makes sense. That's how I cancel spells on WoW all the time, couldn't live without it.