My winrate has actually dropped a lot since the new update. I heal AST and I went from a 67% winrate to 61.6%
I'm not sure what i'm doing wrong...
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My winrate has actually dropped a lot since the new update. I heal AST and I went from a 67% winrate to 61.6%
I'm not sure what i'm doing wrong...
I think I can answer this, the games now require more tactic than before to win. Meaning, highest burst team will not always win thanks to players with "CC" being able to cast without being interrupted. From the few games I played this week, games were lost not because the other team had higher burst, but because they had better coordination, I notice it from my own team from time to time, many have learned not to wake up a sleeping healer when you want to bring an enempy player down.
Great, lets add more things to make bad players think they are good.
This sounds terrible and useless. Players can't decide to hit for 15% more of a players max HP. Give every player a dedicated PvP interrupt skill and call it a day.
If no one is focusing me or I have ammo up its GB all the way. If no ammo and I get interrupted more than once it comes off for split shots only.
There is nothing more satisfying than a fully buffed Between the Eyes crit followed by a wildfire proc as they run away thinking they were safe.
4vs4? More like whatever vs whatever...
http://s16.postimg.org/aikge392d/4vs3_sofair.png
Not the first time it happened. The pic is from a few minutes into the match, but this was exactly how we started. No tank in sight. Not sure if the person left during the loading (how?) or dc-ed, but this is completely unfair. Unless the other 4-man team is completely retarded and afk, it's pointless.
Either extend the waiting times and find another player or throw everybody out. I'd rather try it with a full bad team than have to give in because the system is stupid....
I think the new update to medals only really affected AST. I touched on this in an earlier post, but by making all players take more damage, they basically made it harder for healers to keep *everyone* alive. This is balanced out for WHM since they can now get Cure II off and whatnot, and probably similarly affected SCH, but AST's toolkit revolved mostly around their instant heal.
This is how I'm understanding what's going on at least.
Is it only me or the BLM's Fire and Blizzard 4 really useless in pvp? Long cast, gated by enochian, rarely to hit people who run.
I kill people with fire IV a lot, it's not always easy to use it because of LoS but it's absolutely doable. And I see other BLMs do it so...
I would like to give some feedback after having played the Feast on multiples jobs;
MNK : Being able to remove all 3 stacks of Aetherflow with one attack is too much, especially for SCH, as it struggles enough already. I'm fine with Retrogradation and Wither to remove all 3 but since it's possible to spam One Ilm Punch or at least to use it regularly, it's too threatening for SCH and SMN to have a big part of their healing/dps so easily shut down. Please make One Ilm Punch remove only one stack of Aetherflow at a time.
SMN : After seeing the recent changes in action, Tri-Bind needs to be restored to 12 sec, this change made little sense. SMN needs a good CC skill since it's a very defenseless class.
I read that the matchmaking actually puts you with people with a lower rank to even things out...I sure hope this isn't true... I see too many people without pvp experience pop in, sure it's only preseason but it completely ruins the fun of pvp, as you want a challenge, not being crushed in 30 sec or crush the others in 30 sec. (Okay crushing people in 30 sec is fun, but not so fun when it happens to you). I reached 1 k points, failed to qualify for Silver rank and deranked to 800... Can't blame it all on others but it's probably a big part of why it happened. I wouldn't mind if the solo queue stays as is for ranking when seasons come out, but at least make 4 vs 4 premades mode count too, that way we can avoid some frustration.