Originally Posted by
Shurrikhan
Neither of those are on DRK, which therefore --for better or worse-- has nothing to rewardingly time any of its kit to outside of the 2-minute raid buffs. DRK, again, has zero partial-uptime damage-buffs; Darkside is passive. If added, it would be DRK's only partial-uptime damage buff. The only one in the game, but the sole one available to DRK. It's not about to therefore be redundant.
As for the present state, DRK doesn't have a summon. Living Shadow is just a DoT that can occasionally lose ticks due to a bug. It does absolutely nothing more than a DoT.
Because it's on a gauge spender instead of a hard CD, there's more one could do with Living Shadow. Heck, we could beyond that, in the spirit of a gauge spender, to have even deeper kit interactions in the interest of flexible timing that'd allow for a different sort of rhythm available to DRK's mini-bursts beyond just Bloodspiller spam.
There are, again, no flexible-CD damage buffs in the game. There are already flexible-duration DoTs. And the first is a hell of a lot more impactful for/in diversifying play.
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