I would like to see a name change function added as well. Hard to change your race/gender with your Vet rewards Phial if you have a gender/race based name.
I would like to see a name change function added as well. Hard to change your race/gender with your Vet rewards Phial if you have a gender/race based name.
Name change would be great :)
Are there any plans to add in another Disciple of Land class that focuses on getting meat, hides and other "none gatherable monster drop only items" such as webs and sinews?
For recipes such as dyes and fishing bait/lures can you make it so high quality results are possible but produce more of the item being synthesised, for example: bait being 10x on normal quality and 15x on High quality.
Although it is the last dungeon, many more experienced players, those that finished the story line, avoid it like the plaque and don't want to help their newer players. It is too long, without much reward drops, causing long queue time, lasting several hours. A hundred tombstones for a two hour dungeon is not much of a reward or an incentive for other players, when the dark light body and leg armor cost a thousand something each. Making it impossible to finish the main story quest game, many players who are reaching the last dungeon, mainly Praetorium, are in a bind because of this. If Yoshi-P doesn't do anything because of this, many consumers will just drop their game out of frustration, not bother paying for their monthly subscriptions because of an unfinished game, and will never be able to get their primal or ultimate weapons.
I was thinking that you guys have changed already the pop by time for force pop in ffxi, please don't do that here just special monsters on hard places to find like ffvii and ffviii will be great please do the game competitive, like ffxi with rise of zilart
1) when will you handle the different class irregularities between Tanks, DPS and Healers? what most people want to know is why there is so much difference between particular Warrior and Paladin end game tanking, has your game developers had a brain hemorrhage, when you said that both warrior and tank are end game material, everyone know that as it is now, a 20k hp warrior tank is not better then a 6k hp paladin tank, for no healer can heal the warriors hp back to full hp, after a boss hit the warrior, but they can heal the paladin back to full health.
when will you fix this or are you happy that a warrior is so inferior to a paladin?
Why is it that all Maintenance is scheduled during NA peak hours (between 4 PM PDT and 12 AM PDT)? While JP, which mind you came in a different maintenance message, is 2 hours before the NA time but still during non-peak hours for JP Players. Is Square-Enix Racist? Do they not care about maximum profit? Why can't normal Maintenance be scheduled during a region's non-peak hours? aka for the NA data center the maintenance be from 6 AM - 1 PM PDT. Why can't Square-Enix do that? The Servers are designated by the region they are in.
Currently it's believed that the healer classes may be a bit overpowered in PVP. It's worth asking what effect, if any, there will be on the healers damage mitigating abilities. Adloquium spams are going to happen in PVP, and with the added healing added by the Fairy, will the damage nullified be greater on someone with lower Morale than the caster? And what effect will opposing damage dealers have against this mitigation?
Are the any plans to add a Red Mage job? If there is, then what sort of role will it fill?