Grats!
Bow looks ridiculous though D:
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Grats guys :3 >.> i cant believe you guys are still around making videos...
Did they change the drop rate of totems for ifrit? or is it still the same?
No, no, no. Sorry, not what I meant at all, and it's my fault for not being more clear.
SE said they're going to derive content to make it more multi-class/job friendly starting with Garuda. But from watching your fright with her (and from doing the mini) there doesn't seem to be much that would discourage the use of ranged attackers or mages over other jobs that have to get up in the fray. Taking what you said earlier about Garuda being resistant to physical damage, coupled with being evasive, and warping around the arena, it probably makes it difficult to combo, making it seem like SE encouraged ranged-attack/mage favoritism rather than helping those close ranged DD's who get overlooked for Primals.
And lets face it, Primal fights are not favorable to close ranged attackers.
On Ifrit they have to worry about sear, Vulcan Burst, and move in for Plumes (eating sears in the process), and work around him to combo. Mage/bards just stand off on that little green patch DPS away only keeping an eye out for Eruptions.
On Mog close-ranged attackers have the mini's running around like chickens with their heads cut off, constant hate shift makes them turn directions all the time (which is unavoidable because your trying to kill ASAP the first half of the fight), they have to be in range of AoE's to DPS, yet mages/Bardchers can stay afar doing max damage with minimal effort and taking minimal damage in return.
It's not that it's impossible for close ranged attackers to perform and beat things in a quick and timely manner, it's there is a very lop-sided risk vs. the rewards gained being a close ranged DD than there is being a ranged attacker/mage making them more attractive to use over close ranged DD's.
quick question, is it true that player AoEs damage the pillars as well?
We think the risk vs. reward on Garuda is actually decent due to the way the fight is balanced. You might prefer ranged when she's teleporting, but there are several portions of the fight where she isn't actively doing so, and melee DPS with some AoE capability would be invaluable.