I do tend to keep members hp at 100% because tank busters require it and more. I would say current content trains this so-called 'bad habit' . Eg sopia ex triple aoe, people with vuln stack
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What I find difficult about swapping is that I often need to shield incoming damage and the space between heavy attacks is very small. Yes for sure if the other can heal two tanks at the same time its fine, I could leisurely go in cs and spend 30 secs putting dots on. I have not had that luxury so far. The point I make is that its expected and forced upon people by people that dont understand how hard it is to manage. Btw im 15th in rankings on my servers dps list on a9n its not that I havent tried
You're talking about a very specific situation, but even here it's not as if you don't know when the tank buster is coming out. There's nothing new about the "current" content in that it's almost entirely the same dance as before: the fights are scripted, you know when all major attacks are going to occur and whom they are targeting.
Since you know when the heavy attacks are coming, you can be prepared to time your actions accordingly. You don't need to spend a full 30 seconds in CS to get mileage out of it; as long as you didn't enter CS right when a chain of strong attacks was about to go out, you can instantly switch it off, shore up the heals/shields, and go back in to finish applying your DoTs. This is why I don't understand how this is supposed to be difficult to manage. The only time this can become difficult is if you're paired in a high healing requirement raid with an unreliable co-healer and end up having to "double heal" just in case they don't hold up their end, but that's a different kind of problem.
Since you know when the heavy attacks are coming, you can be prepared to time your actions accordingly. You don't need to spend a full 30 seconds in CS to get mileage out of it; as long as you didn't enter CS right when a chain of strong attacks was about to go out, you can instantly switch it off, shore up the heals/shields, and go back in to finish applying your DoTs. This is why I don't understand how this is supposed to be difficult to manage. The only time this can become difficult is if you're paired in a high healing requirement raid with an unreliable co-healer and end up having to "double heal" just in case they don't hold up their end, but that's a different kind of problem.[/QUOTE] Some instances do need two healers I guess thats why its a requirement for the instance? Otherwise, just give dps some healing spells instead, with their own healing stance. 5 dps some going into healing stance to heal...Ican see how popular that would be
You lost me there. I don't know what point you're trying to make or how it relates to what I said.
Your points are that healers should help out with dps. With the main aim of increasing dps and sortening the fight. Also what you say suggests that you dont need 2 healers in instances. Therefore, I was saying if thats the case then istances could have 5 dps instead with the ability to change stance and self heal, but I doubt that would be popular as people do love their numbers. This though is being expected of a scholar. Just give dps 35 spells to manage np
So your solution to healers doing DPS.... is to make the DPS heal?
?????????
It seems kind of strange how there are so many people who adamantly deny that the game has a DPS meta. More damage = better.
I think this mindset came from those who are new to mmorpgs over all, or to those who played mmos that had the healers do zero damage and do nothing but buff and heal.
There is this stigma that healers ≠ supports. When a healer has the audacity to step outside of their healing kit and to actually help their party members clear the objective than prolonging their time on it. [Literally what healing does] The healer gets the heat.