At least we would see it and they can break it down not only. On the screen but log as well. After we dot things up the only noticable thing we see is ruin damage float down the screen.
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The smaller red numbers are your other damage sources. Tell Garuda to attack something and watch her numbers. Usually at end game its ~200 a hit, this way you can figure out what she does and when her numbers appear. Then throw some DoTs and you'll be able to tell which of the smaller sets of numbers are your dots and which are Garuda.
My only confusion in tracking my damage is that sometimes I have a 4th red number showing and I don't know if it's just other people's DoTs also being red or what. I had assumed all party member damage was purple and I have no idea where a 4th comes from. Pretty sure Garuda doesn't have an auto-attack or anything
summoners need a lot of work ! I am switching to BLM for now until they fix/buff Summoners.
In what way? That they aren't your prototypical summoner with big summons and huge flashy animations? I mean, I agree in that respect, I miss it, but it doesn't make the current class any less valid.
In the grand scheme, the difference between BLM and SMN is that BLM gains AoE damage against 5+ targets, where SMN gains better sustained ST damage. The class itself is quite playable.
I've found some tricks with Tri-Disaster. Certainly not for its damage, but it is the only means in the game for controlling large groups of enemies.
The most important one is in speedrunning dungeons. Here's how it goes:
1. Tank rounds up the trash monsters.
2. Summoner casts Tri-Disaster, binding them all.
3. Party runs and initiates boss battle. Boss room is sealed and any monsters outside reset.
Advanced technique: When fighting Garuda, you can try predicting the appearance of plumes and just as it's about to happen, cast Tri-Disaster. Plumes get bound and your party gets to hit them with a couple big AoEs before they scatter away.
I just want to vent a little because people don't want to have summoner on their coil team cause they don't think summoner can do big damages. T_T
I also learn to use Fester in single boss fight including with Shadow Flares, Miasam, Bio I and II...damage can go up to 1200 and you can do fester up to 3 times during Aetherflow.
The only issue I've seen people have with SMN's in coil is being unaware how our dots affect Soldier's stoneskin. People are surprised we are not black mages in that regard.