Rokien, stop derailing my thread.
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Really guys.....really.....
/ontopic
This is nice and all, but still wouldn't mind knowing if they are going to increase bow damage now since current system calculates damage based off the total of both bow and arrow. In 2.0 it seems only the bow will calculate damage which means without a base dmg increase that is a considerable loss in output. Would be a real annoyance if that got overlooked when they remove ammo as an equipable item....mind confirming it at least for us?
What will happen to the art of crafting arrows? What about crafters who grind-craft with making stacks of arrows?
I dont really see the need for this change. I dont recall any major threads where players complained about arrows. And when arrow prices tended to rise it was generally because archer was flavour of the day for clearing new content.
PvP is going to be very boring with unlimited arrows. I thought they might have limited players output in pvp (melee/magic and ranged) so teams think strategically, now it all sounds more hack and slash until the last guy is standing.
What will be the effect on gathering, crafting and markets? Granted carpenters may have a new role in houses/furniture, but then no one has a niche to specialise in.
im pertty sure there gonna adjust the the bow's stats to compensate for not having arrows.
Hello everyone!
We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
Makes sense to just have ninjas learn their ninjitsu abilities without requiring ninja tools since they're getting away from classes/jobs having an item requirement to perform.