It's just the first thing I come back to when I try to think of what can be done with tanking as an actual role, since we already had it in the past and was something I actually liked. My obvious bias is obvious.
That said, I really am trying to wrap my head around what actually can be done given the current iteration, and I can't help but feel like the answer directly related to how the tank jobs are designed themselves.
I've thought of debuffs coming from your aoe/ST, buffs to yourself from them, etc. Which essentially is just storms eye or what flash/Dark Passenger were. This also would imply bosses would be allowed to have these debuffs, which is incredibly unlikely I imagine.
Say...
DRK:
Salted Earth gets its pvp variant. It pulls mobs to you
Dark Passenger comes back as an upgrade to Flood of Shadow when TBN pops. Edge gets an ability that does the same. They both apply blind and it also applies to bosses.
WAR:
Storm's Eye remains the same
Orogeny/Upheavel increase the potency of your next fell cleave/Decimate by X and gives a vulnerability debuff to the mob(s) hit by them.
Those are just examples though, and are more interactive and passives we really don't need to pay attention to, as we would be using them anyway. Which solves almost nothing.
