And your weapon will grow more attached during those dungeon runs, anyway.
This is grind that happens on top of the other activities you do. Leveling, questing, raiding, pvp'ing- you'll gain materia during all this.
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And your weapon will grow more attached during those dungeon runs, anyway.
This is grind that happens on top of the other activities you do. Leveling, questing, raiding, pvp'ing- you'll gain materia during all this.
Yep -- doing something over and over = grinding in all sense of the word. If you like doing end-game activities, you're grinding end-game; If you like doing crafting or fishing, you're grinding -- if you like collecting artifacts, you're grinding and so on.
It's unavoidable in the MMORPG, let alone RPG genre.
Indeed. When you use a name coming from FFVII you're stepping in sacred territory. If the system won't be similar i do would rather it having a different name.
I'd love to see the original materia system here tho. IMO it could be expanded to crazy limits in an MMO...imagine every piece of gear having its slots with many combinations and stuff. I would prefer this way much more than they having static secundary stats...
Also, it would make easier to convert every single stuff they decide taking from other game to this one. Lemme pop an example:
If they wanted Byakko Haidate Here...it had DEX+15 Haste+5% and Lightning+50. Assuming elemental conversion (lightning-based attributes into lightning slots, wind-based attributes into wind slots) it would just become an gear with 2 Lightning and 1 Wind slots. As Endgame stuff, add another wildcard slot (that can receive any element), link 1 lightning and 1 wind to the wildcard and that's it! Sometimes it could even end with a bouild superior to the original haidate since it would be up to the player decide what would be taking that slot...they could add, as example, instead of the 50 lightning some critical hit rate bonus, instead of haste some evasion, instead of DEX some accuracy and so on...the possibilities would be unlimited!
While you live life... you are grinding... (work/school/eating/walking/driving, etc)
Everything you do is a grind. Its how the user perceives this grind.
If you enjoy what you do, the grind doesn't bother you.
Anyways, I am for the "Materia" System, I think it will add another depth to weapons and armors.
They need to fix the stat issues before they bring this system into the game, or else people will call the upgrades a complete waste etc...
Nope. They're smarter than that. Crab bow +3s are the reason there are too many crab bows. You can't give people incentive to destroy them, or you make the problem worse. Quality of materia should dominantly depend on the item's rank, with a minor increase in chance for the rarer materia with +1 and +2. Little to no point in burning a +3.
Thus, you pay for a weapon's Quality because you plan to make use of its damage. Not because it has a better potential to turn into epic materia. Burning a +3 tool weapon or armor for a chance at materia SHOULD be a foolish move.
For the rest you just assume that these are problems and that this system is final. These are problems which only need attention before the system is released. Whether they already have those problems covered and didn't mention, I don't care. I also don't care how they do it, or if they even use the solutions mentioned, so long as they pay attention to the problems.
Right. You can't make the grind something idiotic that asperger's kids excel at that everyone else finds boring, which is skilling up mindlessly on cave rats to achieve their goal of looking better than everyone else. You have to make the activity engaging if you want to attract quality players to the game. Otherwise you just attract nameless drones to do nameless drone tasks, and they like it because it's the only thing they're good at...by default because no one better than them can tolerate the ****ty activity.
I don't want a materia system where drone players and low-skill players are given the keys to the car and house because they have an anal insistance to do whatever it takes to mindlessly plow all day through poor game design. I want the house to be owned by people who deserve it.
Some people in the crowd drool at the thought of mind-numbingly bad grind, because they know everyone else will quit it, leaving them to dominate it. These are the people who are quick to argue, "Well if you don't want to farm materia, buy it." Of course they say that. They want you OUT of their potential market, even if that means making the market garbage.
Unfortunately the product is **** because those players champion mediocrity as a weedout of their competition. It's quality sabotage for their own benefit.