Originally Posted by
Ronduwil
If they're designed to be done for hours on end, why are they 20-45 minutes apiece and only give significant rewards once a day? If you're spending hours a day wiping on a normal dungeon run, then you're either a horrible player or you're playing a very poorly designed game. It's a daily roulette, not an hourly one. You're basically being rewarded for doing daily community service and helping a new player progress through MSQ/questing. It's not like Bozja or Ultimates where you're expected to invest hours trying to progress through the content. Normal content was clearly designed as a casual experience. The reason you don't approve of normal difficulty is that you would rather design the entire game as a meritocracy. I've done my time in WoW, and I've seen how toxic and unfun games that are designed as meritocracies can become. I'm not saying that meritocracies don't have their time and place, but that time and place is in Ultimates and in try-hard modes like Bozja and solo PotD/HoH. There's no shortage of difficult content in this game.