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I have a lot of wish, but a big one of mine that shall never happen :
A feature similar to Guild wars 2 and Swtor i think.
The option that i loved in both those games was the fact that i could play the solo storyline with my friends from the beginning to the ending, we could even go in those instanced zones together and never had to separate from eachother in order to experience the story or to enter our own instance version.
I know that it will never happen (this kind of work would have worked only if done at the beginning of the creation of the game) but i would have loved to do the main story quest with friends in all of it's entirety, even up to the job quests and fighting opponents like fray together.
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That Nordvrant gets rolled back a few expansions and instead everything in Shadowbringers happend on Meracydia and the remains of the fractured southern emisphere.
Much more sense that the cristal tower were indeed the upper end of Hydaelyn itself, connecting to the core and piercing it through the other side as Zodiark, thus the polarity of aether would also be related to north and south emisphere. And we just skip the nonsensical dimension jumping multiverse time looper plot that helps no one. Really multiverse theory has been done to exhaustion by now and Shadowbringers is so bad. Specially considering how cool of a world Hydaelyn actually is.
It feels so jarring, so out of place, so unimportant. I just wish i could forget all about Nordvrant nothing about it stands as interesting or deep, only nonsesical anime tropes one after another.
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Addition of high demand gil sinks. The amount of gil being created by player activity is exponentially higher than the things actually deleting it from circulation. The 2 primary ones atm are teleport fees and market board tax. However the impact of this is about like putting a penny in a donation box for a charity. They need to add NPC based things where the money is paid directly into the game rather than mostly given to another player. This would require things like NPC vendors selling non tradable/marketable items such as highly desirable consumables people will buy regularly along with expensive 1 time purchases with price points similar to that mount in Eulmore. Another option that would atleast take a notch out of another complaint would be to add an alternative housing option to the residential zones by letting players and FC's purchase a housing style airship instead that can then be modified and upgraded through transactions with ironworks NPCs. The idea would make these a much larger gil sink than the current housing. However in idea form anyway the airship would have easier accessibility either by letting players disembark where they choose or possibly let them choose what zone they want to station at. They could also exempt the airships from the demolition queue since it would essentially be the single instance housing people have been asking for and as such not as finite a resource as the current plots system.
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Replace NIN Hyoton (which only ever gets used when you're level synced down and forget that you don't have Hyosho Ranryu) with a rez (let's call it Kuchiyose: Edo Tense).
Rather than being balanced around mana, it would be balanced around limited mudra charges. A rez wouldn't alter fight balance at all, and I like utility on my DPS where I can get it.
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1) If level 50 or below 50 duties will be taking vast majority of roulette content, I'd like to see level 50 rotations or skills get some love.
Its so horribly boring doing Crystal tower when some jobs have only 3 skills to press and some cooldowns.. but I can already see them remove sub-50 skills to make room for 90 skills =(
Not to mention give Melee Area-of-effect skills early on!! Having 2 Dragoons/Lancers in party shouldnt fill you with sense of dread and sigh! It should make you feel great to help people while doing fast run. This cant be balance issue because Dancer has 1000 potency dance skill in satasha!
2) Vastly buff alliance raid rewards (xp, gil) for: The Weeping City of Mhach • Dun Scaith (no void ark, thats too easy just takes bit longer than crystal tower) & The Ridorana Lighthouse • The Orbonne Monastery & Later Nier raids.
Crystal Tower is too fast and gives amazing XP because of roulette. People literally queue naked so they wont get "hard and long duties" and thats just sad
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Nowadays that they have the coffers that can give out loot dependent of current class...
Replacing Alliance Raid loot with said coffers.
It would take care two things at once... They've said they wanted people to just bring in whatever class and still be able to get loot they want, that was the reason for that whole Greed only fiasco from Stormblood times.
And secondly, you no longer need to get lucky to have the boss drop the correct classes loot for you to get a chance at rolling for it.
The level of burnout from running an alliance raid 5 times a day, for multiple days, because of the raid just refusing to drop tank gear is not fun.
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We get another 10 glamour plates, and the glamour chest changes to:- Allow me to browse all the gear in the game and use them to make glams (but not save them unless I have all the gear)
- Function like a giant gear checklist
- Has no gear limit
- Tells me where I can find my missing gear
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Make all raids use a single token type instead of having a different token for different gear slots. This IMO makes even less sense since the amounts aren't even the same for each slot. You have accessories and belts only needing 1 of their tokens. Chest and leg armor requiring 4 of their unique token then everything else using 2 of their own unique token. Just have 1 token type for each raid tier and keep the quantities instead of eating player inventory with excessive clutter.
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Healers will be given the care they deserve, and they will be made fun jobs again. Won't happen though.
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Update to the character creator. Some of the colors on the palette don't match what is shown on hair etc