Originally Posted by
Gramul
NO SATISFACTION.
Everyone these days is just action action action. No patience at all. No buildup at all.
Just get to the flashiest parts as quick as you can and poop you're done. What's the rush? Where's the struggle? Where's the adventure? Just something you cram together in an hour?
I'm not saying make the game take ages, but lets at least make something I can work with. Something I can work on. Areas I can't just poof to without any danger or commitment. Dungeons I can take my time exploring. Dangerous beasts that feel like a threat alone with the actual possibility of coming across them alone. Mid game content that isn't just kill these enemies near this camp again. Quests that amount to more than a 'kill X of Y' or 'bring this guy Z' taking little more than a minute to do. Remember delivering hats in Windrust? Or protecting that idiot warrior in a Bastoc mine? Or struggling to get to Jeuno for the first time?
Come on, lets put a little salt on this bad boy! Rub the dirt on our wounds! I WANT TO CONQUER THE GAME, NOT JUST EXPERIENCE IT!
/nutcase