I actually like the new crafting system was able to easily HQ the 460 gathering body for myself and the 460 crafting body for a friend, 10/10 would craft again
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I actually like the new crafting system was able to easily HQ the 460 gathering body for myself and the 460 crafting body for a friend, 10/10 would craft again
Gil is easy enough to come by even without leveling crafters. I think it's less about gil and more about what sets this game apart.
Most other MMOs have a very simple crafting system: you get the materials, push a button, wait for a few seconds and done. Professions are usually limited to 2-3 per character and easy to boost from 1 to max in very little time.
In FFXIV each crafting class is a class of its own with a basic skill set aswell as some unique skills, they have special gear and you can even level all of them on one character, you have difficult recipes you need to craft in HQ to buy books for special recipes and overall, crafting is useful. Even the older recipes are.
I think many people are simply afraid of losing this unique system to oversimplification for the sake of accessibility.
While it might pull in some people who have been averse to crafting because they prefer a simplified system like most other MMOs have it will also push away those who enjoyed crafting exactly for NOT being such system. And the crafting enthusiasts are not just some 1% or less of the playerbase, it's actually a rather large crowd. Most people I see via DF have their crafters leveled to various degrees and I know of many people who play FFXIV solely for it's crafting system.
It's the fear of this just being the first step.
Simplification for the sake of accessibility isn't always a good choice.
Just take a look at the healer forum, we lost many healers to such simplification.
You may reel in one group but lose another in the process.
in this game, DoH/DoL are full professions, not just some button pressing like in other games. It's supposed to be challenging and fun to do. Same as with DoM/DoW, if classes become too streamlined and boring people complain, or if dungeons suddenly become a two buttons pressing thing with no mechanics. Why should it be different for crafting?
As someone who's trying to get into crafting but all the Macro's and cross-classing stuff
detered me, I have a question.
Do I still need to level every craft to efficiently make good items?
Like is there still cross-class skills I need to get now?
i wasnt play for now so dont know how much it was nerfed , but if its so simple now o/ well you know , crafting is something youre coming to play this game again and imagine that feeling when you will make some item from latest master book in hq ! i think it can be called as a echo for crafting , but this echo will be from the start so its boring :/
- trade in clusters for material and sell it
- trade GC seals for stuff like Cordial, crafting mats and housing items and sell it
- watch the market and buy materials when they're cheap, sell them when the prices rise
- watch other server's markets, buy items cheap, sell them with profit
- buy NPC items (materials from ARR beast tribes are good choices, but lots of stuff works) and sell them with profit.
Yes, people buy lots of stuff you can easily get through NPCs because they don't want to port all over Eorzea and look for the right merchants
- send retainers on missions and sell what they bring. They can bring some really neat stuff through Quick Exploration. Store housing items for the next ward release if possible because prices usually multiply
- buy tomestone mats and sell them
- treasure maps, even old ones work quite well
- unspoiled nodes are worth a look, even old ones. With a decent "schedule" you can get a lot out of one hour of touring
- and if it's the first class, you can even sell MSQ gear rewards. Best to check beforehand which sets are generally worth most
You can easily make several million gil per week (sometimes even per day) without crafting a single item or spending excessive amounts of time on the market board.