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If you weren't a part of that easy course of action (drg, mnk, smn that didn't want to heal, bst, war, nin's that didn't want to tank, sam's, drk's)
I assume you're referring to XP parties, but even so your comment reveals your lack of knowledge regarding FFXI. DRG, MNK found Xp parties without any issues (they had to compete with other melees though and be well geared), SAM and DRK were actually very though melee jobs both in XP parties and endgame (they were skillchains initiator, and DRK could do some very high WS), BST could find spot in melee groups but it was generally more efficient to solo for xp (because soloing awarded a lot of XP as BST). NIN weren't competitive DPS before TOAU but were amazing and fun to play tanks, so everybody did play NIN as tank (after TOAU they could very well DPS). SMN was used as a Damage dealer in endgame but did have to XP in parties healing because the mana cost of abilities was very high, so DPSing wasn't very effective in a party, but that was ok (and I was a summoner) because nobody said SMN was meant to be only a DPS.