There are quite a few people who would do a good job of assisting in ideacrafting for the future of the game but its doubtful any of them would be hired. SE doesn't tend to hire fans that often. I wish they did do it more like Valve and hire fans.
The OP was very detailed and logical.
My only concern is that the new dev team does not try to salvage a failed system just because some people like the armory.
When the game re-launches (its only hope), the ps3 players will have no attachement to the current classes. It is more important to develop a great new job system than it is to compromise with the vocal minority who likes the armory system.
The system in the OP does nothing to remove the Armoury or its core tenates. And its not a vocal minority that likes the Armoury system. Its every gaming media outlet who reviewed the game. The people who hate it seem to be the people who Don't like it when your character can change classes anyway and just want stuck in static classes which is boring.
very nice, i read all of it, and most of the points i was thinking about them in the past, the one i really liked is this:
Instead of just having to hit some ranks in certain base weapon classes (like unlocking BLM by hitting 10 THM and 10 CON), I think a better idea would be to have a kind of threshold that has to be met, a certain number of abilities that favor that title that have to be learned. So for the same example of BLM, in order to unlock the BLM job, you would have to learn 10~15 spells/abilities that favor BLM. You could also make it more specific and say that certain specific spells/abilities that made up the "core" of BLM would have to be learned to unlock the job. For example, you would unlock BLM after learning: Fire, Blizzard, Areo, Stone, ..., Burn, Frost, Rasp, ..., Poison, Slow, Gravity, and Bio. This looks like a lot of spells but would only require leveling THM to 12 and CON to 12.
I like the idea, but to increase the feeling of accomplishment, I think requirements should be a bit harder. Like a base rank of 30, plus a challenging series of quests with lore about that job involved.
So you would not feel like "oh well now I can play BLM just like 98% of the other noobs I see here". Rank 12 in two jobs could probably be achieved within 2 hours of play
That is true, Rank 30 requirement sounds about right, and the lore quests are what I was going to mention. I am hoping teh class system works like this, or very very similar. ^^
Gross exaggeration, or ur doin it rong. That said, no to FFXI style system.Quote:
It took me an HOUR to change my job, EVERY TIME. I had to go to my mog house, change my job, change my subjob, then put away and retrieve the equipment I needed for the job, reset macros, and finally I go to start playing the game and I realize that there is something in real life I need to do.
The first 6 Jobs available (Blm, Whm, Rdm, Monk, Thf, Warrior) really should be unlocked as soon as you unlock the system, which I would think shouldnt even be accessable until you hit 20. So even if you have the skills unlocked if you don't have a rank 20 you don't even have the system unlocked. Then the more skills a job needs to unlocked they higher it can go, But no Job should require higher then rank 30 on any class to unlock.