Originally Posted by
Belhi
While true I think its worth pointing out that system doesn't exist in a vacuum. You can buy Cash shop items and playtime with in game currency but the flipside of that system is you can also buy ingame gold with real world money.
You want one side of the system, your probably going to have to accept the other which means people buying Gil with real world money. Considering some of the best gear at the moment of launch for raids is crafted that gets perilously close to Buy to Win, unless they nerf the gear and screw over crafters.
You don't get to cherry pick parts of payment models you like and leave out the bits you don't. Payment models are designed in the end to ensure revenue is enough to justify the production and continued development of a game or service. There is always some form of revenue stream integrated into it.