Quick q, Are the BiS lists on the op still relevant or has anything changed? Especially now that we have the Ramuh slaying ring which I like a lot more than the HA one. Any definitive bis for drg I should aim for?
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Quick q, Are the BiS lists on the op still relevant or has anything changed? Especially now that we have the Ramuh slaying ring which I like a lot more than the HA one. Any definitive bis for drg I should aim for?
Still need some insight on this:
When calculating buffed potency, say Heavy Thrust, "Increases damage dealt by 15%"
Is it (potency) * 1.15
Or (potency) / .85
The reason I ask is I'm in sales. When I mark something up (profit margin), we divide by the reciprocal. This is increasing the value of the product by (profit margin), not taking a percentage of the value and adding to it.
Examples:
300 potency * 1.15 = 345
(this just takes 15% of the base 300 value and adds to it)
300 potency / .85 = 352.94
(this actually increases value by 15%)
I'm leaning toward the latter, but I'm not sure which is the proper way to calculate. Any thoughts? There is a drastic difference at higher percentages.
Take B4B, HT, Dis (conservative 8% increase)
25+15+8 = 48%
330 potency * 1.48 = 488.4
330 potency / .52 = 634.61
im wondering how you guys macro if at all, i put my power surge in with some combos so it goes off asa available
/ac life surge
/ac full thrust
/wait .5
/ac full thrust
im tank so not great at dps but this gets me some good crits or
/ac power surge
/ac dragonfire dive
/wait .5
/ac dragonfire dive
Whiskeybravo, the way to calculate the additional dmg is to multiple by the potency by the percentage buff. Example:
300 x 15% = 45 thus 300 + 45 = 345 potency
Or
300 x 85% = 255, subtract that from 300 (300-255=45)
When you divide 300 by .85 you're finding the number that 300 is 85% of... Or 352.94 x .85 = 300. This is NOT the correct way to find percentage buffs
As well the percentages are multiplicative, meaning with HT your 100 potency skill is hitting for 115. After disembowel (10% buff) the new potency is 126.5 (115 x 10%) instead of 125. This also applies to B4B. Best to go back and read the first page Avyar breaks it all down. I'm doing a terrible explanation.
several pages before.. save LS for BFB, instead of using it whenever it's up. Makes binding LS to FT moot.
For PS depends if you wanna save it for Jump only, and as mentioned above doesn't apply to DFD.
For me I hate binding moves to macros unless i'm a bard. The responsiveness and shaving of GCD from skill speed gets thrown out of the window cause of the .5 tick of macro recognition. And generally you don't want to miss anything in your rotation cause the macro failed to recognise the next move.