Originally Posted by
SwordCoheir
Had nothing to do with Garuda being "Broken" as you put it, they said it was too inefficient for the fight, and I'm really inclined to agree with them, because
A. You can avoid all of Garuda's most damaging moves.
B. Taking her HP down faster means you leave less opportunity for her to take out the pillars, which are pivotal to surviving Ariel Blast. (To Carlify, less opportunities for her Mistral Shriek/Scream to damage pillars which happens no matter how efficient you are at taking out Plumes.)
They may have abused the developers oversight when defeating Garuda, but the overall point still stands they developed Garuda into another "speed run" fight making it impractical to bring in a low DPS turtle tank when time is of the essence and damage taken is mostly negligible.
I would also like to point out, most of these "Broken" Garuda fights were done with players who were skilled and wore powerful double/triple+ melded gear. If you paid attention to their posts during the different discussions they would say it took them numerous tries to get the timing and rhythm down where it was feesable for them to do. So it's not like we were going to see a bunch of all AF BLM groups doing this easily like people do with Ifrit.