There is no cure :U!!!
So just keep yourself busy and see where you are stepping, the carpet is alive v:!!!
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I always tell non-healers that healers can't cure/esuna STUPID. Apparently it is a permanent debuff for some players.
I think some subpar geared tanks are used to being healed by overgeared healers in their Exp Roulette runs that they think they are really pro with chain pulls. Or, they think they can chain pull without cooldowns becos in the past an overgeared healer has kept them alive. And then they wipe another group with a suitably geared healer and blame the healer. I have seen tanks with a mixture of ilvl90+100 gear chain pulling three mobs at the start of Snowcloak and expect every healer to be able to heal their sorry undergeared ass against their foolhardy urge to die.
And to those tanks who think skill > gear? Well, I am sure they can convince the SE devs to let them complete Final Coil in ilvl50 gear instead - so pro!
It more about an attitude of mind with some people. They think healers are there to pull everyone out of the bad (substitute "bad" with a stonger word of your choice), therefore they dont have to pay attention to mechanics since thats what a healer is there for, to make up for your inefficient/plain terrible game play. Therefore, in these kind of cases, these people will look for any excuse to blame others (usually the healer), and never ever look at what they can improve themselves.
Sadly people like these are found at all levels of this game. I left a satasha hm run on my whm since the dps decided that they could stand in every aoe they wanted to, since a healer is there to make up for their stupid. Nope, healer isnt there any more, have fun......
As for Bikpik's case, they wanted to blame healer, found something to attack him for, and went for it. Bad players will continue to be bad players sadly.
http://img2.finalfantasyxiv.com/f/54...ffc0_50x50.jpg: Just saying, I probably would have switch to Eos just because they were complaining about it. Not that she would have kept them alive. That way they would have one less thing to complain about. Not only that but the three of them were obviously so bad at the game that they couldn't actually take advantage of Selene's buffs. But that's just me and I wasn't there so I don't really know.
Stupid is stupid. /shrug
Just a small story again: Did Thornmarch (Hard) which is super easy usually, and my team ended up wiping twice and barely finishing it the third time. No one was new, but the first time the DPS were just going crazy (I thinkmost were in a group and thought they could burn down multiple Moogles at the same time) Momento Moogle wiped us. The second time: OT held the WAR/PAL next to the King so we wiped, even though he was told to move it and wouldn't switch with the MT, and because of bad positioning on my part and a few others the AoEs just cut us all down.
The third time was almost as bad, but a few of us managed to get to a small area not affected by the WAR AoE, then we were able to burn down the King.
IT was sad because I didn't even get my book.
I was doing Labyrinth of the Ancients earlier and... Well we wiped twice but that was mostly due to several people being new and getting use to the mechanics. That's fine.
The only issue I had was... It didn't seem like my fellow WHM was healing enough. I asked him to heal more during BK, and they replied "I'M SPAMMING HEALS". All I ever saw them use were Cure, Medica II, the occasional Regen, and very rarely did they cast a Medica. No Cure II? I mean, we nearly wiped at one point (Team B had no living members, and my team and Team C had like half of our members lying on the floor). I think I had pulled aggro at one point when the tank holding the IG died, but I'm not really sure? All I know is that I ended up dead at one point. So yay, very low MP is so fun. So I informed my fellow WHM that I was low on MP... But they never really picked up the healing, while I was running around healing my team as much as possible and Raising everyone I could (the other WHM never Raised. I get we had a SMN but... He died a few times and I revived him every time. Even when I was low on MP). SoS was used every possible chance I got.
What made it even worse, and I tried to get everyone to fix it after we wiped the first time, was that I had two of my tanks on towers (1 in the SW and the other in the SE) but then I also had my SMN on the NE tower? Why? I thought tanks dealt with the towers. So it was very difficult to be able to stand anywhere and heal my team properly. Very rough. We did it though, which felt good. :P
I was doing Satasha hard today, and we had a SCH for our healer. Except they wasn't healing at all. Obviously I'm all for healers doing damage when they can, but this one specifically said "fairy is healing" when we asked for a little more.
So I was doing Ultima's Bane for the first time... Oh my god. I kind of love and hate this fight. We wiped a lot, and lost a DPS at one point (but they were eventually replaced) and we all were so determined to win. It was... Let's just say... Awesome.
So the really "nightmare" part about this is how often we wiped, and I knew I was doing my job as well as I can. Even though it was my first time through I was usually one of the last 2-3 standing and I found the AoEs generally easy to avoid (I'm pretty good at dodging AoEs /brag). Well.. My team was having issues avoiding Eye of The Storm/Geo Crush combo. After a few wipes I explained it (along with one of the tanks) and we never had issues with that part again. But the whole.. Ifrit dashing across the screen thing? Well two DPS were having a lot of trouble so I explained it to them and then they generally were okay (or at least... the bard was. Not so much the ninja...), but anyway. We wiped for other reasons like not enough DPS, and Boons exploding... Well we decided on our last wipe (at about 9:35 minutes remaining) that we would just rush and try to win.
It was rough. My MP was running low at times because of ressing (SCH didn't have Swiftcast?), since it was mostly left up to me. And Medica II/Medica after AoEs, and keeping the tanks topped off... It was fun to tell you the truth. And I really wanted to win. And we did, at about 50 seconds remaining. It was amazing! I had a great group and they learned the battle more after each wipe and we never gave up.
An added bonus? I got 6 comms. :)
That instance is a lot of fun. Kinda want to punch people who get caught out by most of the AoE's because they are exactly the same as the original Ultima fight. If you go where the last one exploded you'll avoid the next one which is opposite of the last one. You'd think it's a simple concept to get but no. The first time i ever did this i ended up healing alone XD. The other Healer DC'd like 30 seconds into the fight and never came back i thought it was a DPS until near the end then it was scary XD. You can cope solo with a team who at least tries to avoid stuff though by the sound of yours some people really were not coping and wasting Healer mana by dying too much.
:) Not really a horror story ....but I was on auto pilot (as most SCHs are in dungeons sub 2.4) Hull breaker to be exact , texting away. I run into the last boss and the tank said brb , so
the BRD and MNK stay gated behind the barrier.....and I look and Im like O>O OGMOSNFIFSLFHSALKFJLK NOOOOOOO!!!
But just for fun I decided to Cleric and swipe away at the Kraken.....took me 3-6 mins applying dots and dodging mechs but managed to defeat the boss all by myself ....I am a i116 SCH though but I loved the feeling of them watching , and the chat box going off like .....he's going to die soon, or he won't last when arm comes out......
SCH FTW WE RULE
Yeah. After every Ifrit dash 1 or 2 people would end up dead. And the tanks died on occassion because... Well I don't really know. I think they were swapping correctly but sometimes I would be ressing/Medicaing and then I would looking up and see the tank at like 2k HP... What was the SCH doing? If I am casting Medica/Medica II and Swift Raising everyone then he should have been focusing the tank... Eh. I had fun. Whatever.
http://img2.finalfantasyxiv.com/f/54...ffc0_50x50.jpg:
My first run of Hullbreaker a few days a go was kind of hellish. I went in knowing most of the dungeon (thank you Missteq), and was expecting it to be a little tough. Everything was a lot easier than I expected it to be, especially the second boss and Kraken. They are cake. But even still there was a little stain in what would have been a good run.
The SMN.
When I entered I paused a sec as I looked over everyone. The SMN had high level equipment, definitely higher than what I have currently, yet she was sitting at 2600ish HP. When we went into the first mob pull, she was doing little damage. I was doing more than her. She wasn't even breaking 100 damage/tick with fullDoT stacks up. So I aksed her "Is your equipment broken?", and she replied "yes sry". Great. But if she avoids AoEs and keeps up DoTs it shouldn't be so bad. Well, of course she didn't do that. She was one-shot on every boss because she refused to move while casting. After rezzing her the first time, I refused too until the boss was dead. She was a hindrance more than a help, and it was painful. Not because of the speed, even though it took longer than needed, but the fact that she couldn't even dodge AoEs or have taken the time before coming into the dungeon to repair her equips. She even gave up on summoning Garuda with the amount of times she died
Well, it got worse after the second boss. She just ended up spamming Ruin II for a few mobs. I was dumbfounded. Like what. She was just standing there (not moving, so she could have been using Ruin for less MP) and spamming Ruin II. And then she started acting bot-like. the last few mobs before the boss fight she was standing behind me, who was behind the tank and melee DPS, and spamming Miasma II. Yes, you read that right, spamming a PBAoE like 10 yalms away from the closest mob. It was hilarious.
*Twitchtwitchtwitch* *Promptly flips a table*
Went into ST, earlier.
It was a nightmare.
Mainly Schylla.
The SCH was in cleric the entire time. I could be wrong, but I don't remember seeing a faerie, either. From the looks of it, it seemed I was the only one healing.
At Scylla, I became frozen.... and left that way till my HP ticked down and I died. FROM NEARLY FULL HP. Hi SCH, hello?
Many other people died because, well, no heals. Probably making me to look like a fail WHM.... since I can't do anything.
SCH decides the tank can help! and raises them while I've been laying there, collecting dust.
More people hit the dirt.
Finally raised me... I get one heal in on myself and BAM. dead again from a roomwide aoe.
Wait for raise.
Raised again..... something similar happens, because I'm in a mad rush to revive and heal people up - or at least get to where the most people (spread out) were to blather out a medica II in case I die again (couldn't get there fast enough).
Raised again. I step into a puddle beside my raise point to avoid Ancient flare, healed myself once-.... someone dragged an iceball into the puddle, effectively freezing me, the other person in the puddle and themself.
I die from HP ticks. AGAIN.
Raised by someone in an alliance (THANK YOU T^T)
So, from then on, I notice I'm not being beaten to the cure punches that usually comes with healing with a faerie around (this is why I think they didn't have it out... I honestly wasn't paying attention when I'm apparently solo healing this whole time).
Luckily, not many died too badly under my watch from then on.
Next boss.... SCH decides he's not gunna wait and pulls the boss. Maybe I shoulda let him die and leave him there. Not like he was helping in his healing duties or anything (or, not significantly).
The extent of support was a few raises in the last boss - as if suddenly realizing he's supposed to be somewhat supporting - and happening to be getting caught in his adlo (which was swift casted in mid fight o_O).
Last boss, he and a few others don't run in the black circles. But I'm semi okay with that - maybe they're new.... despite that it was said in alliance speak to run in after the comets. But whatever, maybe they didn't realize that was the black circles mentioned (and didn't die from it again after). But from raising, healing the whole party and admittingly forgetting to hit shroud BEFORE -at least- half mp, my mp was dead.
But three bards in party.... and only Foes was played.
Though, I probably could have asked for it and I did miss the Shroud, so.... I'm more dissappointed in the SCH that seemed to think they were SMN.
I was practically solo healing this entire time.
-_-;
*Flips every table come across*
I just got kicked from a party for the first time. It was one of those tanks who doesn't know what he's doing and blames the healer for everything. You know the kind. The first thing I saw when I got in was this tank cussing about how much he hates that dungeon. Then on some trash the tank lost agro and both DPS started getting hit hard. Then once they died so did I. The tank makes some passive aggressive comment and we keep going. When we got to the first boss we wiped again. The tank made one last passive aggressive comment and then I got kicked. No idea why the DPS went along with it. They must have been friends with the tank or something. I wish them luck finding someone who can heal stupid.
I never accept "You didn't ask for it" as an excuse from a Bard. Do you ask them to tell you when they need healing? Or when they want protect/stoneskin? A Bard is half a support class so a mad dog is the worst Bard you can get. A good bard knows exactly how much TP and Mana everyone has and when the group is focusing on DPS. If they don't know they should probably pick another class.
Seen that before. Joined runs in progress like that you get some comment like "Third healer maybe this one can heal" and you just know you should run for your life. You'd think after kicking multiple healers they should look at themselves for what is going wrong.
Did a run recently of Ultros had a bunch of new DPS so was explaining what they need to do with the Imps and just as i start. Tank charges in all Leeroy. Explaining on the run doesn't really work for the DPS so they fail to stop Typhon and wipe. They ask what went wrong i go to explain and that one Tank charges in again. After several tries we managed to get it down but jeez just let people explain the mechanics to new people before you charge in. It's like he was in some sort of major rush. The funny thing was that Tank was new too and took forever to learn to Tank in the right position because they refused to let anyone explain anything.
Ok, I'm a bit pissed off. As in, really pissed off. I keep repeating how the FFXIV community is awesome, but I found the most toxic bunch of player I could have hoped this evening on Syrcus. I'm a pretty newbish scholar, so not that good, but I know Syrcus quite well as a tank. We wiped three times on Scylla, with me on A team (Which I understand gets a lot of ice balls), because somehow both me and the other healer got frozen roughly at the same time everytime, and no one could find any way to unfreeze us. Then the entire raid turns to me (Who didn't say anything apart from "Frozen again ;_;" or something), called me a terrible player who should just quit, then voted abandon and left.
I haven't been so angry at something for quite a long time. The fact that you apparently cannot contact the players you were with when the instance is finished is even more frustrating.
Was there a magic trick of some kind that I should have known as a healer? Because I really don't see. I moved back, marked myself with a big glowing icon as to be seen, did the same for the other healer who was already frozen, then waited in hope of someone unfreezing me. I'm really confused.
I did that run today and the DPS weren't even doing their job right. They blamed the Ultros tank, because he wasn't pulling him properly during the second imp phase. We abandoned and I queued up again (needed to finish. First time for me.) And I got that same tank again. We did it in one go again. And he was tanking Ultros again so I blame the DPS.
Sastasha HM. Hard to heal when the bard is standing right next to the tank getting slim on him, prior to that tank popped most cooldowns on the giant pull so come boss he's taking a bit of damage on top of being sludged, doesn't help that my friend got hit by tail screw then sludge after the tail screw. We wipe I get blamed and called a bad healer....
Like I'm sorry I can't heal when the whole party is taking a ton of damage and i can't esuna because the tank has sludge on him as well as he's taking damage, taking more damage than me and my fairy can heal. Not to mention doing giant pulls with my friend ( he was new so had no idea what was going on) and expecting the dps to be uber high when my friend wasn't overgeared.
Out of everything I done in this game, the Ultros fight gives me the biggest headache as a healer. DPS either don't stack up to get the bubble stacks, try to run THROUGH Typhoon's spinning twister, or people in general not listening after me or someone else explain the mechanics. Once I had a DPS die in the start and I get turned into an imp.
Two words: Aurum Vale.
Why oh why did SqEnix think it was a good idea to make that one of the 16 dungeons you need a drop from for the i125 relic quests. It took me 13 runs and I have lost all faith in humanity...
There is not a huge amount you can do in A as a healer because the healers can and will be frozen for 50% of the fight. I just so everything i can to constantly spam regens and medica II while unfrozen. Try to swiftcast medica II when i know i will be frozen and get a regen on myself so i can maybe survive long enough for somebody to get some fire to me. when you are not frozen try to take care of the people who are frozen to keep them alive especially the other healer. It's very stressful especially when the other groups don't have enough vision to see you have two healers frozen and need help. When not in A i like to position myself between my group and A so i can watch who the ice is attaching to if i see their healers hit i throw out some heals to them and try to keep people alive.
Depends on your group really. Some runs can be an absolute pain and others easy. It's not what it used to be a WHM can own the last boss between how strong divine seal regen and medica II is and Holy on the seeds that the boss plants. People can survive several stacks of the debuff with just how powerful your regens are. Amusingly i did a run recently that went pretty horrible on the second boss somehow the Tank and all DPS managed to get one shot by the big swipe it does and i had to swiftcast res the Tank then run around like an idiot healing and trying not to die until the Tank can get the boss under control and i can get a DPS up then the Tank died again from the same thing and we finished it with me and the Bard i got up ping ponging aggro. Funny yet very frustrating all at once.
Fought Fenrir in DF today, had a lolnin who leeroy'd him instead of taking cover and he promptly got frozen and gnawed on. I used Benediction on him, he does the same thing AGAIN, gets gnawed and dies. I revive him, he does it AGAIN. I left him for dead and took over DPSsing Fenrir to finish him off.
I will not waste MP on people who cannot stop acting stupid/
Yeah. I know what you mean. But generally speaking that's like the most disliked dungeon among healers. At least from what I've seen. That or Brayflox NM. I may be wrong though
So much can go wrong and sometimes you just can't heal it. It requires you to trust your allies more than usual (with how the mechanics work) which is not always a good thing.
And wow. That sounds like it would have been a little stressful. At least you guys beat it!
Speaking of which, I just had a new story from this particular dungeon.
I get in, and I see that the tank is a level 36 Gladiator. Alright, fine. It's going to be more difficult, but it's still possible to do so I give it a shot. The dps are a monk and a BLM. The BLM immediately points out that the tank should get his job stone. No reply. For the entire run, this tank never says anything. He's either a Playstation player with no keyboard, a bot, isn't reading chat, or simply doesn't care about what his party is saying. Whatever the case, we never get anything out of him. I shrug my shoulders and decide to see if it's possible or not. Sometimes I heal tank Gorgimera in Northern Thanalan for fun, so sometimes I like these kinds of challenges.
On the early trash pulls, I have to double repose just to stay alive. I'm not exactly blaming the BLM for this, but I never saw one use of sleep. The point is that the tank basically only used flash when he felt like it. It's worth noting that he did have a few other classes under 10 (but no jobs), and was using the skill perfect dodge to sometimes mitigate a hit. That was his only good point. He'd also try to use physick sometimes, which was really not helping at all. Anyway, we get to the pelican boss. He spends the entire fight spin tanking the boss. As anyone here who has played a monk or dragoon knows, there's nothing more annoying than a tank who spins or moves enemies for any reason other than necessary positioning or avoiding aoes. Anyway, we beat it somehow because the dps were on point, despite the pelican spinning like a top the entire battle. The monk immediately drops, probably cursing the fate that dropped him into this forsaken dungeon run. The BLM follows suit, likely deciding that she would rather wait 30 minutes than see any more of this. While I could have left too, I decided to press on. I wanted to see how low this run could go.
Two ninjas appear, which is a bonus because they don't require positionals at this level to be good. It's necessary because the tank keeps spinning things at random: sometimes he does, sometimes he doesn't. Who knows with this guy? Anyway, we clear/skip more trash with intelligent use of fluid aura and repose so I don't die from being chain interrupted. Next is the Inferno Drake. This one goes fairly smoothly. The boss tends to turn on people because of Brayflox anyway, so it doesn't really change a whole lot with spotty threat control. We go through the scenic part, and engage in a large battle in the middle of the room. I have to use swiftcast and presense of mind, but I'm able to keep up with the necessary healing with the help of the ninjas, who were playing competently. One of them would break a repose on me sometimes, but it's hard to blame them when CC isn't usually needed in this game.
Next up, the eft boss. This one also goes okay. The tank runs around the room randomly shield lobbing and loses and gains threat constantly, but eventually settles on the spot where the treasure chest appears when you win. I help break people out of bubbles when I have time, but mostly the ninjas help each other out. I fortunately don't get a bubble, because I did not want that added stress with this tank. The dragon comes down, smacks me in the face really hard, and leaves. We continue upward and do two more pulls of trash. I have to use more fluid aura / repose on the first group, but one of the ninjas offtanks on the second pack and keeps me safe. We continue up the path and fight the dragon for real.
As any veteran player knows, this fight is made or lost by the tank. If you get a tank who can't move the dragon out of the poison puddles, you'll never win because the healer will run out of mana and you will wipe. Guess what our Gladiator did? He ran around in circles, similar to the pelican boss, and left the dragon in the poison as if it were lounging in a hot tub. Its HP never drops below the 70%s, and the tank keeps popping the tank LB so we can't even use that. I eventually tell the ninjas that I'm killing myself and we're wiping. At this point, I had a few options. I could have kicked him (and I'm sure the ninjas would have backed me on this), but I like to save Vote Dismiss for an absolute last resort. I hate kicking people, because I know how bad it feels after a jerk and his friends booted me from Syrcus Tower once. So I decided to come up with an alternative solution that would challenge me and lead to victory for the ninjas without me having to be the bad guy.
When the dragon started spewing poison again, the tank was spin tanking as usual. That's when I let him die. Telling the ninjas to get ready, I turned one of them into a pseudo tank and allowed him to move the dragon out of the pools. It works, we whittle him down and the LB gauge starts to climb. It takes more concentration than usual, but I am able to keep the ninja afloat through some close calls and the use of a HQ X-Ether. As soon as the LB gauge hits two full bars, I save the tanking ninja from the brink of death while the other ninja does Bladedance and takes the dragon out. I res the Gladiator out of courtesy, apologize and explain that I had no choice in order to assure a win, and leave the dungeon. Even then, he never said anything.
He did accept the res immediately, though.
Ah Brayflox. Such a wonderful dungeon, no?
You did really good and made some smart moves. Killing off the tank was a risky but necessary decision. I applaud you on your earned victory.
The only thing that I have to say about the tank? I really hope it was just a very bad player. I hate bots so much.
Sounds like they were trying to get the BRD to take the stun so that the tank could stun the sting. But it sounds like either the BRD didn't get stunned, or the tank didn't stun the sting. Honestly I don't even know why people try this in PUGs. Just do it the dull way of the healer trying to clense/ensua the sludge off before the sting happens.
Newbie healer here, (first ever healer actually!) running Conjurer on the lowbie dungeons;
Sastasha was fun, newbie tank was there but did everything perfectly and we had some nice DPS who were very helpful, slow but chatty group and they left the dungeon with praise for both me and the tank for the future. :D
Tam-Tara was rushed through, very little talking, just whooping butt. Tank lost connection, DPS locked out of the final boss (least, it looked that way) so it was me and one DPS melee class. He had to tank and spank while I healed non-stop pretty much. Tank came back eventually but eh we'd won by then!
Interesting contrast of groups but both were reasonably good.
Copperbell Mines though, awful tank, alarm bells went off when he zerg-rushed from the start out of range of my protect buff. Just kept running through everything, losing aggro - literally one heal and everything was on me, so he was single-target DPSing or whatever it was he was doing, or running ahead to open chests causing aggro to fly past and bop me and the other mage on the head. He didn't get out of the orange zones either, mind you I don't think anyone did at one point a bomb self-destructed and took out the entire group except me and I solo'd the other bomb until I could raise them. O_o
I really wanted to say something, especially when I tanked/healed the first boss and when aggro kept rushing at everything but the tank. Eventually the other mage had enough and said 'Tank, get aggro' but he didn't listen. We wiped in the final boss cos every single add came and wailed on me while the tank tunnel vision'd on the boss and nothing else. Other mage said to protect me and kill adds or we'd never get through. Eventually we managed it but yikes, that was an unpleasant newbie experience of multi-healing, I'm still learning the ropes for switching and heals etc but at least I know what a bad tank is now.
Fairy had two stacks along with me, so it ended up dying while I was trying to keep the tank alive and couldn't esuna in time because it was either the tank dps or my fairy who died, so that was a huge healing loss for me, I had to pop fairy cool downs. I normally have no issues with this dungeon as healer even speed runs are fine, but with the above method I can't heal faster than the damage taken. I can simply pop stone skin or adlo to help with tail screw and get someone back up to 100%, so the bard taking the stun wasn't really needed.