lol
One cannot simply define what is and is not art.
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So if removing arrows is not okay with the game, why is not having to clean your blade after every battle okay? Why is it okay that my character doesn't become dead tired and unable to drag her body after fighting with a few dozen monsters? Why is it okay that my character doesn't need to eat, sleep, or drink? Why is it okay that injuries to my character don't permanently reduce my combat abilities, like broken bones and torn ligaments would realistically?
I hate to do this but you have no idea what art is then.
Noun:
*The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture,...: "the art of the Renaissance"
*Works produced by such skill and imagination.
Video Games practically jump right in the definition and call it synonymous home.
Actually they said they're keeping the position condition for the first move but removing it for the rest.
Challenge that buying arrows brought? Lol. I don't even know how to respond to that. Why change it if it's not broken? Because it's needless. The arrows currently serve no real purpose. There's no different ammo types or a need to conserve ammo in any way so they are indeed pointless.
Yeah, guess I just "don't get it".
You have no way of knowing that. Also they're said to add effects to the arrows, much different from how other classes work from what we already know. If you're going to oversimplify the gameplay then every class in every game works the same. You just click buttons and stuff happens, enemies eventually die.
I don't think I ever did say these things are okay. As far as entering realistic things into a game it's a question of the engine's power, whether it would really detract from gameplay, and costs. I'm sure if they could make your blade bloody and your gear dirty everytime you fought something they would. Instead they insert repair costs. Lack of food and water not killing your player is a gameplay decision. How would you make hunger and thirst in a game? An unrealistic meter that shows these things? It'd be clunky unrealistic and a hinderance to gameplay. Instead they've made drinking and eating buff your character so these things are still realistically doable. Sleeping? Gives experience points bonuses. As for injuries: They could enter some debuffs to represent such things as breaking limbs. But representing these graphically and fitting them seamlessly into gameplay is cost inefficient. If they can enter all these realistic things into the game well they'd make a great game.
More on topic: Requiring arrows doesn't represent a huge hit to gameplay. Nor is it difficult to add. It was already there. If you're claiming it does remove from gameplay: I've already given simple fixes for what ways it could bother you.
You can't really judge this change til you see how it effects the overall gameplay. From a realistic point of view you say yes one should need to stock up on arrows in order to use a bow. From a game point of view however you have to think that this is the only class that does that atm, so perhaps it should act in the same manner as other classes rather then use ammo just because it's an archer.
One could argue, well why not have arrows with different effects? Well the issue you run with this is that you cause a great strain to inv space for anyone who wants to play ARC. Sure you can say, I have normal arrows, 5 enfeeble arrows and arrows that lower recast time, 2 stacks of each and that's 14/100 inv used just for arrows, while other classes don't need to do any of this currently.
Time will tell how this will effect things though, one thing I imagine however is an ARC dmg output may be lowered since they themselves may be considered a melee class with safety in terms of how much danger they put themselves into. compared to other melee which fight from the front line and are most susceptible to the monster's abilities.
There, I baited the correct answer out of you. Now apply this logic as to why we don't need arrows and how removing them was justified.
Bows shooting arrows is implied by common human intuition. Having arrows as items is unnecessary and adds nothing of value to the game; and the use of arrows can be symbolically recreated via repair costs. The only difference between this game not having arrows, and this game having arrows, is having to do braindead inventory management.